During a current roundtable interview at QuakeCon, Quake neighborhood supervisor Joshua Boyle was requested if we’d get a console model of Quake Champions.
“Stepping back from id Software, stepping back from Bethesda and onto ZeniMax as a whole – we’ve got an incredible amount of teams all over the world that do specialisation on all the different things,” Boyle stated.
“It’s not just PC master race, this many frames, it has to perform like this. Mobile, console, all that stuff is definitely never anything that’s out of the question, but we don’t have plans to announce anything anytime soon.”
He then went on to sing the praises of the developments made with consoles over the previous couple of years, and the way their infrastructure, which is nearer to PC than it was, makes it a lot simpler to develop video games for different platforms.
“I do feel like, in the last many, many years, consoles have come so far now,” Boyle defined. “The fact the Switch is a glorified cellphone that can play Doom 2016 a year and a half after, it’s a great time to be alive. I bought a $2,000 computer two years ago to play that game well and I’m not mad about how it plays on Switch.”
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