PlayerUnknown’s Battlegrounds PC gamers can now obtain the game’s newest patch, which went stay earlier immediately after practically two weeks in testing.
PUBG’s patch 22, which was launched this morning, has added a few requested options to the PC game. The spotlight is the brand new rank system, which borrows parts from PUBG Mobile.
The new system consists of eight ranks, which gamers can climb up or down based mostly on their amassed factors every season. Similar to many different games with ranked modes, PUBG’s system requires the participant to complete ten matches, which then will get them rated and slotted into one of many eight ranks.
There’s a transparent icon for every rank, and the statistics pages have been up to date to mirror that, in addition to look nicer and extra informative. It’s value noting that ranked doesn’t have separate matchmaking, your efficiency will merely be tracked in common matches.
Map choice, a characteristic which was as soon as accessible however bought eliminated with the arrival of Sanhok, has as soon as once more returned. You merely want to pick the map(s) you need to play and matchmaking will care for it.
There’s additionally a fast be a part of possibility that’ll get you right into a random game as quickly as doable. Skin buying and selling is one other main characteristic a part of patch 22, and it merely permits gamers to commerce duplicates for higher-tier gadgets. You’ll want ten dupes, which you’ll then commerce for a random, higher merchandise that may be as excessive as uncommon (blue). This course of additionally prices BP.
The in-game UI has seen just a few adjustments, too. There’s a brand new radial menu accessible when choosing throwables and therapeutic gadgets. Finally, immediately’s different huge addition is a form of region-locking system. Players will not have the ability to choose which area to play on, the game will robotically choose the closest server location.
Since the patch’s launch on check servers, PUBG Corp. has up to date it with much more fixes. It additionally now has the primary implementation of a brand new anti-cheat tech developed internally on the studio. The tech has been in earlier check patches, however that’s the primary time it’ll be accessible on stay servers.
For now, gamers will have the ability to disable it ought to they run into compatibility issues, however this capability will likely be eliminated sooner or later.
Check out the complete change log under.
Ranks, development, areas
- Server/area will now be determined robotically relying on the participant’s native area
- If you group with a participant from one other area, matchmaking will robotically determine the most effective area to play on
- New rank system has eight whole ranks
- Rank will likely be assigned based mostly on Rank Points earned
- To earn your first rank, you will have to play 10 provisional matches
- Rank promotion / demotion will likely be determined by whole rank factors
- Improved the UI of the Career and Leaderboard screens
- Improved UI to indicate rank, KDA, Avg. injury, and many others. extra clearly.
- Leaderboard will show as much as 100 ranks
Map choose
- You can choose Quick Join or choose maps individually
- Quick be a part of operate places you within the first accessible game, no matter map
Skin buying and selling
- You can now commerce in gadgets for these of a better tier
- You can commerce up a number of same-tier gadgets and BP into one next-tier pores and skin merchandise
- Trade up requires ten gadgets, and the utmost tier you will get is as much as uncommon(blue) whereas the system is in testing. We’ll look to open up the system additional as soon as we’re happy with the steadiness of the system however please observe that any BP prices related to this technique might change.
- The required BP quantity is totally different relying on the tier of things being traded up. You won’t be able to provoke the commerce with out all required gadgets
UI/UX
- Added a wheel menu for fast entry to therapeutic and throwable gadgets
- Emote activation hotkey was modified from ` to F4
- You can cancel the wheel by clicking the fitting mouse button
- Added an possibility to cover the nicknames of gamers within the killfeed who downed/killed you or your teammates
- Added alert icons to the community statistics operate
- Three new icons symbolize High latency, Latency variation, Packet loss
- High latency: Alerts you in case your ping/latency is getting too excessive
- Latency variation: Alerts you in case your latency variation adjustments are too excessive
- Packet loss: Alerts you in case your ratio of packet loss is simply too excessive
- Added an icon to verify teammate’s log off / disconnected standing
- Player order between the foyer and in-game is now constant in order that gamers can have fastened numbers and colours based mostly on foyer order once they enter a game.
- Added an choice to handle the utmost ratio of minimap zooming
- Added auto-reload possibility
- When enabled, you’ll reload weapons robotically once you attempt to fireplace whereas your journal is empty
- By default, that is set to “Off” however could be modified within the Gameplay menu
Performance
- Improved the shopper efficiency by optimising the creation of character supplies
Custom match
- Improved the calculation of members within the session ready room
- Players in Observer or Unassigned standing won’t be calculated in playable members
Bug fixes
- Fixed the difficulty the place gamers might typically climb stairs a lot quicker whereas shifting diagonally subsequent to the wall.
- Fixed the difficulty the place a downed gamers’ character mannequin would typically penetrate partitions.
- Fixed the difficulty the place gamers might maintain weapons whereas shifting near rocks whereas underwater.
- Fixed the difficulty the place characters would appear like they had been sliding whereas standing up in the event that they took out a weapon and stood up on the similar time.
- Fixed the difficulty the place a participant appeared to slip when standing up or shifting whereas going inclined earlier than touchdown from a sure peak.
- Fixed the difficulty the place Flashbang and Molotov stun and on fireplace animations might be cancelled when repeatedly crouching/standing up/inclined/or equipping a weapon.
- Fixed a difficulty the place the participant UI typically disappeared within the observer’s view.
- Fixed the difficulty the place ADS labored unreliably when ADSing proper after equipping a weapon.
- Fixed the difficulty the place a participant typically acquired collision injury from a motorbike when one other participant picked up the motorbike.
- Fixed a difficulty the place a personality would typically rotate regardless that its ft are fastened when the display is rotated greater than 180 levels left or proper.
- Fixed the difficulty the place a participant’s movement was typically proven as scoping when taking steps subsequent to a wall.
- Fixed the difficulty the place characters might vault over different characters when positioned at sure heights.
- Fixed the difficulty the place a participant would typically clip by way of the ground of a constructing when disembarking a motorbike.
- Fixed the difficulty the place a participant might be reported a number of occasions by enjoying the replay time and again.
- Fixed the difficulty the place a personality’s HP bar was typically proven within the foyer after exiting the server replay.
- Fixed the difficulty the place a personality’s animation would pop upward when getting near the wheels of a buggy.
- Fixed the difficulty of the place a personality’s animation would pop upward when crouching and standing up close to a automobile.
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