Prey’s day one patch might repair a number of the points you bumped into within the demo.
Before everybody is ready to play Prey this weekend, a day one patch must be put in first. The patch is out there now to obtain for these with early copies.
Clocking in at 1.3GB, the replace brings the up recreation to model 1.01, and comes with just a few bug fixes typical of those day one patches. As reported by Gadgets360, the patch fixes some sound and visible results points, a few of which gamers reported within the demo.
Certain enemies have been in a position to shoot via partitions, however can now not do this. There’s additionally some steadiness fixes for the powers you’ve gotten entry to, and some AI changes for a extra constant expertise throughout the completely different difficulties.
Find the total patch notes under. Do be careful for spoilers, although, in a few of these.
- Phantom corpses will now have correct names in the event that they have been NPCs that have been became phantoms.
- Cystoids and cystoid nests now react appropriately to fast-moving objects
- Explosive containers will now explode when thrown at technopaths
- Nightmare will now not camp objects the participant has became in entrance of it
- Operators can now not sometimes shoot via partitions
- AI adjusts for problem stage extra successfully
- Multiple telepaths in an space now not chain assaults on the participant
- Touching positioned grenades whereas mimicked will now not trigger them to blow up
- Boltcaster can now not trigger zero-damage important hits
- Nullwave Transmitter now works on Apex tendrils
- Technopath can now be hit by sneak assaults with the stun gun
- Grenades are actually affected by carry fields
- Dropped weapons will now re-equip to favourites wheel when picked up
- Recycler grenade injury now correctly scales with problem stage
- Gloo Gun now not loses performance after putting too many gloo balls in a stage
- Various fixes to Mimic Matter capacity
- Player can now open EMP’d doorways with their leverage skills
- Backlash now correctly prevents swimsuit injury whereas energetic
- Player’s assaults will now not devour Backlash costs
- Objects focused by Lift discipline shall be highlighted correctly
- Remote Manipulation can now be used to open most containers
- Beam Shielding chipset now correctly reduces injury from army operators
- Updated Mimic Detection Gen 2 chipset description to incorporate all mimic varieties
- Military operator results mounted for first-person view
- Players are actually affected by electrical flooring/water whereas leaping
- Telepath will now not knock participant out of the world in Crew Quarters
- Player will now not fall out of the world when gravity is restored after they’re the wrong way up
- Players can now carry destroyed operators correctly in Zero-G
- Hacking minigame will now correctly show what object is being hacked within the UI
- Players can now break up stacks when container inventories
- Various fixes to behaviours when participant mimics an operator
- Localised variations of the sport now assist switching VO to English
- Killing Mikhaila with the Q-Beam now solely counts as one human killed
- Quickload masses the newest save of an sort, not simply auto-save
- Addressed a number of frame-rate bugs
- Addressed a number of save/load bugs
- Several crash fixes
- Various mission and goal marker fixes
- Various localised textual content and audio fixes
- Various SFX fixes
- Various VFX fixes
Prey releases May 5 on PC, PS4, and Xbox One.