During the Game Awards 2017 show final evening, PlayerUnknown’s Battlegrounds dropped a few items of excellent information.
First, we lastly have an official launch date (December 20) of the 1.zero PC model. In a brand new trailer, we additionally bought a take a look at gameplay from PlayerUnknown’s Battlegrounds’ Miramar map for the primary time, and the shock announcement that adopted was that the map could be obtainable for testing on the identical day.
Miramar’s launch on check servers took longer than anticipated, however it’s now dwell. In reality, Miramar is the one map you’ll be able to play on check servers proper now. This first section can be obtainable till Monday, December 11, however one other section will begin after. The date for section two has but to be introduced.
As all the time, solo, duos, and squads check servers are open on North American, European, and Asian servers for all to hitch. Miramar comes with a giant patch that brings a resigned UI for the each menu and in-game well being bar, the power for passengers to bandage whereas the car is transferring and rather more.
The three new weapons just lately revealed, the R45 revolver, Win94 rifle, and Sawed-off shotgun may be discovered within the map. The new pick-up truck, Aquarail water car, and the VW van are additionally obtainable.
See the complete checklist of notes under:
Lobby
- Redesigned the foyer background and UI
- Some menu choices will keep hidden for this check server because of them nonetheless being labored on
World
- Added a brand new map – Miramar. Miramar would be the solely map obtainable throughout section 1
- Miramar helps 2 climate varieties: clear, dawn
- Miramar builds on and modifies the core Battle Royale expertise by offering various visuals and gameplay
- Vaulting & Climbing motion can be much more helpful when crossing the Miramar terrain
- Players can expertise extremely tactical battles that may pressure them to make the most of their cowl and concealment abilities
- Choosing the car kind is extra essential than earlier than, as off-road driving is now completely different from on-road driving expertise
Items
- Added R45. R45 can be spawned in world, it makes use of .45 ammo and 6 bullets may be loaded. Red dot sight may be connected. It has excessive accuracy and sooner reload pace than R1895
- Added Win94. Win94 can be spawned in world. It’s a variant of a lever motion rifle that makes use of .45 ammo and eight bullets may be loaded. It’s for an professional participant because it doesn’t take any attachments and is mid-range efficient with gradual reload pace however excessive injury
- Added Sawed-Off. Sawed-Off can be spawned in world. It makes use of 12 gauge shot and a pair of shells may be loaded. No attachments obtainable. It has quick vary, excessive dispersion, decrease injury than different shotguns however can fireplace in fast succession
- Added new Ghillie swimsuit to the care package deal
- R1895 is not going to spawn in Miramar
Vehicles
- Added Van. Van is a six-seat car. It has low most pace and driving pressure however it has the very best HP within the sport. Therefore, the Van may be helpful in numerous tactical conditions
- Added Pickup. Pickup is a four-seat off-road car and designed to be effectively adjusted for Miramar’s bumpy terrain. Pickup is essentially the most all-around car within the sport and appropriate for numerous playstyles
- Added Aquarail. Aquarail is a two-seat water car. The participant within the passenger seat can consumer their weapons. It has good cornering and excessive mobility so you’ll be able to anticipate Aquarail to do effectively in guerrilla techniques.
- Motorcycle and Buggy are additionally obtainable in Miramar. They have completely different skins in comparison with their Erangel cousins.
Server optimisation
- Reduced the server lag subject of gamers transferring abnormally
Gameplay
- Added the power to bandage and enhance whereas in a car (just for the passengers). This motion may be cancelled by a sudden pace change, an impression or a car flip
- Increased injury of Kar98okay and M24 and diminished injury of AWM.
- Increased general injury multiplier to Torso for sniper rifles by 10%
- Increased the vertical aiming vary in susceptible stance
- Improved water penetration particle results
- Adjusted the blur fade-in impact for scopes
UI/UX
-Redesigned the color of HP bar
- Displayed in yellow when the HP is under 50%
- Displayed in pink when the HP is under 25%
- Displayed in pink and blinking when the HP is under 10%
- Modified the sport font for a number of areas: Russian, Polish, Turkish, Vietnamese for readability
Sound
-Improved the sound impact of frag grenade
- The sound modifications relying on the gap from the explosion
- For instance, participant can hear solely the explosion sound from lengthy distance however inside 20m distance, participant can hear the explosion sound and the sound of the particles raised by the explosion
- Lowered the sound of the sting the blue zone
Animation
- The place of the gun in FPP can be lowered relying on the scope or different attachment that’s mounted on the firearm
- Added the lacking firing mode switching animations (and sounds) to UZI
- Tweaked the FPP animations and limits to scale back seeing the within of personal character
- Moved the digital camera to right place in FPP mode for drivers
- Position of a lot of the weapons in FPP has been modified to make sure additional discount of clipping with clothes
- Transitions between sprinting and operating animations at the moment are smoother.
- Leaning animations have been improved to make sure consistency between ADS/FPP and TPP
Bug Fixes
- Now participant can fall (F key) from the airplane whereas the world map is open
- Fixed the difficulty the place most of melee assault animations weren’t displayed when leaping in place and attacking
- Fixed the difficulty the place altering stances whereas punching (from standing to crouching and vice versa) is not going to be immediate anymore
- Fixed the difficulty the place whereas vaulting in FPP, participant may look inside personal physique
- Fixed the unintentionally excessive goal punch when being hit
- Improved the animation loops to forestall gun “skipping” whereas transferring crouched in ADS
- Fixed the difficulty the place the character motion speeds had been inconsistent when utilizing dash button and travelling in any course aside from ahead, ahead left and ahead proper
- The reticle on 15x scope will not seem blurry when used for the primary time
- Fixed the difficulty the place a participant may lean out of a car regardless that they shouldn’t be capable of bodily (because of an object blocking the world outdoors the window)
- When scoping and near the wall, character ought to not be capable of see by it
- Running with DP-28 ought to now be slower (similar as different LMG and sniper rifles)
- Fixed the difficulty the place a participant would often be teleported to distant location whereas vaulting
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