PlayerUnknown’s Battlegrounds developer didn’t assume the sport would promote greater than 300,000 models within the first 12 months

When PlayerUnknown’s Battlegrounds creator Brendan Greene pitched the sport to developer Bluehole, he envisioned it might promote 1 million within the first month.

The Battlegrounds artistic director, earlier than he began in his function, was speaking huge recreation, as one would. In actuality, developer Bluehole had extra modest ambitions.

According to a brand new interview with Greene, the Korean studio homes many veterans of the video games business, who all agreed that PUBG would promote between 200,000 and 300,000 within the first 12 months. We now know that even Greene’s personal goal was surpassed in lower than a month. In reality, the sport sold 2 million copies in about 5 weeks.

“A lot of the [internal team], they really couldn’t believe it,” Greene instructed Polygon. “There was a few veterans of the game industry that were [saying], like, ‘No, no. 200,000 [or] 300,000 the first year.’ But then when we hit that first million, there were a lot of smiles around the office.”

The relaxation is, in fact, historical past. The most up-to-date official depend pegs the sport at a whopping 10 million gross sales. This, coupled with being the most played game on Steam, and PUBG has surpassed even Greene’s wildest expectations.

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“You know, I had faith in my own game mode … but [10] million copies and number one on Steam in just under five months I think we’re at now? It’s just crazy to me,” he mentioned.

“I mean, we’re walking around wondering why we’ve been this successful.”

In different PUBG information, PUBG’s big September patch is now in testing, and we should always see it on reside servers by the top of this week. The patch provides a brand new climate situation, new city, a brand new weapon, and a complete bunch of small however essential modifications.

 
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