Doomfist is being labored on within the Overwatch Public Test Realm, and Blizzard is assured that they’ve made some enhancements.
Doomfist got here to Overwatch back in July, and since then there’s been fairly a bit of dialogue in regards to the character’s skills and steadiness.
Some adjustments have been made to the character on the Public Test Realm (the place you too can try Blizzard World proper now, by the way in which) to attempt to tweak the character, making him really feel a bit higher to play.
These adjustments have been outlined in a submit on the Overwatch forums made by Geoff Goodman, the sport’s precept designer. He addresses the adjustments made to Doomfist, and the problems they’re nonetheless engaged on.
Below is the listing of adjustments he mentions.
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Things which can be mounted
- Wall slamming needs to be a lot improved. The wall slamming logic has additionally been simplified so gamers ought to discover 45 diploma impression angle is the cutoff between the goal being slammed into the wall, or sliding off. This is the most important change that needs to be noticeable immediately.
- Rocket Punch now breaks breakables once more. Not solely was the bug mounted that induced it to not break breakables, however the system we now have in place now ought to break them far more constantly than earlier than.
- Seismic Slam being canceled when touchdown too near a wall needs to be mounted.
- Seismic Slam will now ‘slide’ a small methods up ramps as a substitute of immediately triggering. Winston’s leap has additionally modified in the identical means. The slide distance is manually tuned so tell us if it looks like he’s sliding up ramps an excessive amount of or too little.
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Things we’re nonetheless engaged on
- Seismic Slam has a bug whenever you or your goal is close to a nook, it’ll generally not discover them as a legitimate goal. We have recognized this bug however it will take somewhat longer to get a repair in place.
- Ghost punches. This is a matter the place you Rocket Punch and undergo an enemy, as a substitute of impression them. Some of those reviews are latency associated, however we did discover a problem that was inflicting this to come back up past simply typical networking points. Hopefully we’ll get in a repair in quickly.
- Corner bounce. This occurs should you use Rocket Punch close to a nook or edge, and it causes you to ‘bounce’ off and slide fairly a methods away, most likely messing up your punch. This is a latest bug attributable to a seemingly unrelated change. We have recognized why this will occur although, and are engaged on a repair for it.
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Things we’re nonetheless investigating
- Rocket punch vs. Rocket Punch/Charge. We get reviews that it could really feel actually ‘random’ what occurs when 2 Doomfists utilizing Rocket Punch hit one another, or a Reinhardt utilizing cost hits a Doomfist that’s Rocket Punching. We’re nonetheless gathering knowledge and knowledge on this one, and hope to have the ability to enhance the consistency of scenario. The meant result’s that each gamers ought to fall over, a lot in the identical means that two Reinhardts charging into one another knocks each of them down.
- Aerial Seismic Slam generally inflicting Grounded Seismic Slam. We’ve gotten reviews of individuals being up within the air and utilizing Seismic Slam generally triggering the ‘Grounded’ model as a substitute of the ‘Aerial’ model. This one appears actually uncommon so its fairly onerous to trace down, however we’re wanting into it.
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