Blizzard’s steadiness triangle strategy for Overwatch ensures all knowledge is represented earlier than making a change.
Blizzard’s job of balancing Overwatch heroes is one which’s by no means straightforward, however there’s a specific means it likes to strategy this seemingly unimaginable activity.
Speaking to Eurogamer, recreation director Jeff Kaplan revealed what he referred to as the ‘balance triangles’. Basically, this implies steadiness choices are made based mostly on three units of information.
This will be damaged right down to precise recreation stats, gamers’ notion of the hero, and Blizzard’s personal thought of how issues ought to be. When these align, the choice is made simpler. However, when they don’t, as is usually the case, there are not any proper or improper solutions. “It’s more art than science,” he explains.
Elsewhere within the interview, Kaplan touches on how balancing heroes in Overwatch is completely different than in a MOBA, significantly contemplating the actual fact you don’t pay for Overwatch heroes. In Kaplan’s phrases, it’s not as essential to immediately make a brand new hero stand out the identical means you’ll in a MOBA, given the sheer character depend distinction.
You can watch the remainder of the interview above, or take heed to an extended model on the hyperlink.
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