Blizzard intends to attend to problems around storage tanks and also suports in Overwatch 2, and also those adjustments are beginning with Doomfist.
“Doomfist we hear a ton about. We’re trying to find a bit more of an identity for Doomfist,” lead hero developer Alec Dawson claimed in a current Twitter Space (opens up in brand-new tab) stream. “I think one of the things Doomfist lost in the beta was that slow,” describing the result his bang capability had when he was a damages hero in the initial Overwatch. Trying to get rid of Doomfist’s weak point when missing out on that capability is a factor of top priority for the group.
“Right now we’re looking at the block and empowered punch,” Dawson claimed. “Is there a way we can get more empowered punches happening throughout a match?” In a follow-up tweet (opens up in brand-new tab), Dawson kept in mind that these adjustments are most likely to begin touchdown in Season 2.
Other storage tanks are in line for some significant upgrades, as well. “Actively looking at Junker Queen and Wrecking Ball. Queen buffs would look at her self-efficiency vs. providing sustain for whole team. Ball is a bit trickier, knife’s edge for balance,” Dawson said (opens up in brand-new tab).
Ultimately, the idea is to (opens up in brand-new tab) “have more diversity for different Tank playstyles and finding new spaces for the role in general. Shooting barriers will be good for you again.”
While these 3 heroes are resting at the end of the Overwatch 2 tank tier list, the game’s assistances have actually been enduring a lot more essential problems given that the relaunch, with gamers facing massive queue times as everyone seems to be avoiding the role.
Bringing in even more assistances is “one of our long-term focuses,” Dawson claimed. “Right now the pool is quite small for two players to choose from. May see more new supports than other roles to bolster that pool. Also, there’s still lots of interesting space for us to explore as designers when making supports!”
Dawson likewise kept in mind that while the current equilibrium spot includes some quite conventional adjustments, you can anticipate that future Overwatch 2 seasons will make much more substantial adjustments, “possibly even some reworks.”
One Overwatch 2 charm costs more in-game than it does in real life, creating a genuine kerfuffle amongst the area.
Source: gamesradar.com