
Most appealing to me is that Reanimal supports couch co‑op — something I’ve wanted for years. I haven’t tested it extensively yet, but the prospect of playing alongside my partner on the same couch is a huge win.
For a game in this vein to succeed it needs three core things: it must terrify, the puzzles should engage, and the platforming must feel precise. From what I experienced in the demo, Reanimal nails the first. The demo sustained an almost constant sense of dread; encounters with its grotesque, nightmarish creatures rank among the most disturbing I’ve seen in the genre, and being hunted by them is genuinely thrilling.
Beyond the scares, the demo hinted at stronger puzzle design and much-improved movement. I only touched on a few modest puzzles, but the platforming felt markedly better than in Little Nightmares 3 — jumps land cleanly, traversing ledges and waterways feels intuitive, and the sequences where you flee threats are smoother and less cumbersome.
I had intended not to keep drawing comparisons to Little Nightmares 3, but having played that game recently makes the contrast hard to ignore. Reanimal reads, in many ways, like the Little Nightmares experience I wanted from the threequel. I’m excited to see the complete game when it launches next year.
Meanwhile, here are the best horror games you can play tonight.
Source: gamesradar.com

