
Suzuki adds that the team made the unconventional decision to turn Zero into a full-priced mainline entry while drawing from Octopath Traveler: Champions of the Continent, a mobile title. Because town building is intended to be a central, defining feature, he insisted it be polished down to the smallest detail.
In our Octopath Traveler 0 preview, GamesRadar+ deputy news editor Catherine Lewis said she became so engrossed in the building mechanics that she had to be reminded there was still an RPG to play during the session.
Suzuki reflects that the final product feels like two games in one: a traditional RPG fused with a laid-back life-sim, where players can craft and curate their own towns at their own pace.
Reportedly, the game offers roughly a 100-hour main story and includes about 30–40% new content compared with the original it remakes.
Source: gamesradar.com


