Obsidian’s Prioritization of their Strengths Led to Avowed’s Shift from Multiplayer

Avowed screenshot Xbox Series X
(Image credit report: Xbox Game Studios)

Avowed was mosting likely to be a co-op game at one factor, yet Obsidian rotated throughout advancement as it understood it had not been concentrating on “the things it’s best at.”

As exposed partly 5 of Obsidian’s 20th-anniversary docudrama, Avowed was practically an extremely various game as its designers desired it to have a multiplayer facet at one factor. “When I look back at 20 years, there’s decisions that of mine that I feel really good about, and there’s decisions that I feel not so good about,” Feargus Urquhart, Obsidian’s workshop head, states in the docudrama.

“One of the things where I really pushed was that Avowed was going to be multiplayer,” Urquhart includes, “and I kept on that for a long time, and I think in the end – not I think, I know – in the end it was the wrong decision to keep on pushing on it.” The workshop creator discusses that at the time, Obsidian was still an independent workshop, and also it intended to market it as “a more interesting game” to authors. 

“When you’re asking for 50, 60, 70, 80 million you’ve got to have something interesting to talk about – and multiplayer made it interesting,” Urquhart proceeds. 

It had not been simply the workshop’s creator that had points to claim concerning Avowed’s feasible multiplayer, Justin Britch (head of advancement at Obsidian) chatted even more concerning the workshop’s choice to transform Avowed to a single-player RPG: “We were too focused on co-op and we were too focused on changing the way our pipelines work and the way that we write conversations and the way we do quests and everything else.”

Britch proceeds: “After working on it for a little bit, we realized that we weren’t focused on the things that we’re best at and so we made a pivot on the game basically, to refocus really and make sure that it was, at the end of the day, an Obsidian game and not something different.”

Seeing as Avowed is being referred to as “a very silly Skyrim,” it makes a great deal of feeling why Obsidian intended to redouble the group and also develop a single-player experience rather. Before you obtain as well delighted concerning a brand-new Skyrim-like game, the group has actually formerly exposed that Avowed isn’t aiming for an open world as big as Skyrim’s

Avowed is readied to release on Xbox Series X/S, COMPUTER, and also Xbox Game Pass at some point in 2024 – we’re still awaiting that necessary launch day. 

While we wait, learn what else the workshop is dealing with with our upcoming Obsidian games checklist. 

 

Source: gamesradar.com

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