No Man’s Sky received an important new replace final week, and Hello Games has already made it even higher.
No Man’s Sky continues its evolution from refund fodder to one thing you would possibly wish to revisit with one other fast patch.
This patch comes scorching on the heels of the No Man’s Sky Path Finder update, which made an enormous variety of glorious adjustments and additions.
One of these additions was floor autos, that are good enjoyable, however of their preliminary type, they might solely be spawned on your private home planet. That made them form of ineffective for exploring past that, and since that’s form of the purpose of No Man’s Sky, gamers have been understandably irritated by it.
Luckily, Hello Games heard and shortly acted on the suggestions, and now we’ve No Man’s Sky patch 1.22, essentially the most important change of which is the power to spawn your floor autos wherever you want. Nice.
Here are the total patch notes for No Man’s Sky 1.22:
- Exocraft Geobays can now be crafted on any planet – this implies autos could be summoned wherever (whereas beforehand, autos may solely be summoned on your private home planet).
- HUD markers have been added to will let you simply navigate again to an Exocraft Geobay
- Fixed a bug that prompted car weapons and mining lasers to not drain cost
- Fixed a problem which may trigger the Starship cockpit to fade when exiting
- Fixed some freighter door texture points
- Fixed a uncommon crash when scanning from a car
- Fixed a uncommon crash when feeding creatures
- Fixed a problem which prompted weapons to miss-fire when utilizing Plasma Launcher
- During warp the short menu now hides correctly as supposed