No Man’s Sky is getting a giant replace at present.
After weeks of teasing as a part of an elaborate ARG, developer Hello Games lately revealed early details of what’s coming. Today, the developer formally unveiled the total checklist of additives and modifications, and it’s fairly huge.
Dubbed Atlas Rises, the replace’s greatest highlights embody a brand new primary type of co-op, a 30-hour story, procedurally-generated missions, enhancements to most of the recreation’s programs, and extra.
Joint Exploration is what Hello Games is looking the brand new multiplayer mode. You and others will see floating orbs that signify gamers exploring the identical planet once you run into them. You can work together with these gamers, however the system may be very restricted in the meanwhile. You’re capable of voice chat because of the sport’s proximity voice chat, and discover the world collectively.
“This is an important first step into the world of synchronous co-op in No Man’s Sky,” the studio famous.
The new story introduces a brand new race, and a quest system with narrative. “Discover the truth behind the Abandoned Building logs, the World of Glass, the Sentinels, the Redemption of the Gek, and the meaning of sixteen,” Hello Games teased.
There’s fairly a bit extra to Atlas Rises, and the video above recaps the largest factors. For the total checklist of notes, see under:
Generation
- Increased selection in climate, planet and construction names
- More base constructing elements have distinctive names
- Prevented bushes spawning on sheer cliffs
- Improved object placement on slopes
- Improved grass placement and density
- Changed the default beginning ship mannequin
- Regenerated galaxy to take away variations between survival, regular and artistic recreation modes
- Improved constructing distribution
- Increased distribution of heridium deposits
- Improved technology of seashores alongside shorelines
- Repositioned participant bases to accommodate technology modifications
Exploration
- Improved steadiness of hazards between planets
- Improved settings for hazard harm and power
- Reduce cave hazard recharge instances
- Added Shielding Shard to the beginning participant stock
- Limited the depth at which buildings can spawn underwater
Gameplay
- More tech accessible in tech retailers
- Balanced tech store standing necessities
- Standing lights have a correct identify once you work together with them
- Increased robustness of programs for finding buildings
- Increased quantity and varieties of objects which will be scanned
- Increased info accessible about scanned foliage and creatures
- Improved planet useful resource lists
- Craftable merchandise now sorted by most up-to-date use
- Improved differentiation of weapons
- Fixed pinning product recipes and know-how guides
- Continued story unlocked by deserted buildings
- Added interactions and dialogue choices for a lot of buildings and characters
- Overhauled secondary character interactions
- Joint exploration has been launched permitting 16 gamers to see visible representations of one another in recreation. Joint exploration doesn’t require PS Plus, and isn’t at the moment accessible on GOG Galaxy.
Trade and farming
- Alloys, farm merchandise and new fuel merchandise now type separate branches of a bigger craft tree
- Added new useful larger tier craft merchandise
- Added new harvester to reap atmospheric gases
- Added new commerce particular merchandise
- Added new farmable “Star Bramble” plant
- Added bigger four plant hydroponic tray
- Increased distinction between picked and unpicked useful resource crops to extra simply inform them aside
- Balanced priced of alloys, farm merchandise and gases
- Improved distributions of assets on planets
- Improved scan ranges for assets on planets
- Added scan markers on extra smaller plutonium crystals to assist useful resource gathering
Freighters
- Balanced freighter costs
- Fixed collision on freighter bridge
- Added freighter lessons
- Added capability to warp in your freighter
- Fixed floating turrets on capital freighters
Space
- Improved area heavy air
- Added requirement to scan planets with a view to reveal their names
- Improved planet identify show as you enter orbit
- Fix for large carve radius when mining asteroids
Galactic Map
- Updated galactic map UI
- Improved galactic map controls
- Improved star names gathered in galaxy map flythrough
- Improved distribution of various colored stars
- Added interstellar scan occasions
Starships
- Added capability to summon your ship from the short menu
- Refined ship reticules
- Added new holographic cockpit HUD parts: mini map, pulse drive warning and goal ship
- Added new ship know-how
- Balanced area fight
- Balanced ship weapons and know-how
- Updated ship weapon projectile results
- Updated ship hit path markers
- Improved flare graphics on ships
- Improved loot containers dropped by AI ships
- Improved results on broken AI ships
- Balanced crashed ships damaged slots and restore prices
- Added a extra handy swap stock button for transferring gadgets between new/crashed ships and storage items
- Updated design of Atlas cross icons
- Added capability to go searching the cockpit when landed
- Allowed participant to stay in ship cockpit after touchdown
- Improved spawning and distribution of AI ships
- Improved ship altimeter
- Added in-ship communicator
- Added button immediate for ship zoom
- Fixed a bug the place your ship might turn out to be invisible by visiting the galactic map
- Improved Pirate programs together with the flexibility to barter or name in help
- Added low flight mode
- Improved touchdown code
UI
- Divided choices menu into a number of pages
- Revised Journey web page
- New Gek, Korvax and Vy’eager medals
- New medals for the service provider, mercenary and explorer guilds
- Revised log web page
- Fixed animation on markers as they’re eliminated
- Improved binocular UI
- Updated journey milestone icons
- Overhauled discovery log
- Added cardinal instructions to compass
- Added distance markers to compass
- Fix for “redeem content” exhibiting twice on Steam menu
- New commerce and product icons
- Revised fight ship markers
- Improved ship monitoring arrows when flying away from targets
- Overhauled dialog interface
Graphics
- Improved HBAO filtering round edges
- Improved TAA dealing with of grass blade edges
- Introduced depth of discipline impact throughout interactions
- Added LOD meshes and imposters to varied props
- Fixed texturing on the buildable door
- Reduced HBAO shimmer
- Reduced shadow pimples
- Fixed artifacts with imposter shadows
- Improved double-sided normals for foliage
- Improved terrain texturing and texture mixing
- Improved grass color mixing and integration with terrain
- Improved grass and leaf supplies
- Improved color palettes throughout a number of biomes
- Improved planet evening skies
- Fixed z-fighting on small glowing crops
- Various graphics optimisations and fixes
- Visual enhancements to Atlas stations
- Replaced all terrain textures with larger element and high quality variants
- Added new larger element foliage variants to a number of biomes
- Upgraded textures on a number of cave props
Audio
- Four new units of soundscapes by 65 Days of Static
- Reworked area fight audio
- Reworked area explosions
- Added new ship weapon sounds
- Added bizarre biome soundscape
- Added new music and sound results for story mode
- Lots of latest UI sounds
- Minor combine modifications and optimisations
Language
- Various minor language fixes and enhancements
Source