Niantic explains what went mistaken on the Chicago Pokemon Go Fest

A mixture of software program issues and community site visitors overload had been principally accountable for the disastrous Pokemon Go Fest.

Although developer Niantic offered refunds and in-game currency to compensate gamers, the entire scenario left a bitter style, which doesn’t bode properly for future reside occasions.

In an try to provide their facet of the story, Niantic CEO John Hanke penned a lengthy post on the corporate’s weblog explaining precisely what went mistaken.

To begin with, there was a technical concern that triggered the sport to crash for lots of gamers. This was resolved with a server change, which solved the issue for a lot of however not all. The different facet of that was the huge quantity of cell site visitors in a single small space.

Niantic explains what went mistaken on the Chicago Pokemon Go Fest

This prevented many from having the ability to connect with the servers, and launched latency issues for many who may. Niantic made one other change to try to tackle the latter whereas working with cell firms on the occasion to extend obtainable bandwidth.

“On the pure network access issue, we provided detailed estimates on attendance and required data throughput per user to our event partner who worked with the major carriers to allow them to plan for adequate coverage,” defined Hanke.

“Some carriers deployed Cellular on Wheels (COWs) to extend their capacity. In other cases, the providers deemed them unnecessary based on other infrastructure already in place at the site. Wifi was enabled by one provider as a solution which helped some users but not all.”

All that mentioned, Hanke added that the expertise taught them lots. What the staff realized from the Chicago Fest might be included into the subsequent few deliberate occasions.

 
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