Xbox Scorpio, now with added numbers and acronyms.
Project Scorpio, the mysterious new Xbox One iteration anticipated on the finish of the 12 months, is now ever so barely much less mysterious.
Digital Foundry bought its fingers on a brand new Microsoft doc, which it has verified with Xbox developer sources, which supplies some clues as to Project Scorpio’s innards.
According to the leaked doc, Project Scorpio doesn’t have ESRAM – the 32MB of tremendous fast reminiscence built-in with the Xbox One’s very processor.
ESRAM is an fascinating answer which helps builders address Xbox One’s reminiscence dimension and velocity limitations, however Scorpio is simply going to have quicker, higher RAM as a substitute – so there’s no want for this further little bit of assist. According to the paperwork, Scorpio’s reminiscence setup can simply outperform Xbox One, so nothing has been misplaced.
Developers will nonetheless have to optimise their video games to help ESRAM, although, as a result of the Xbox One can’t do with out it – and Microsoft has mentioned there shall be no Project Scorpio exclusives.
The different main observe type the doc is one other point out of Scorpio’s 6 teraflop GPU – about four.5 occasions as highly effective because the one within the Xbox One. This isn’t completely new data, nevertheless it’s good to see it reiterated.
In the nitty gritties, the paper says Scorpio has 4 occasions for L2 cache of the Xbox One, placing it on par with the AMD Polaris vary, and that the GPU is able to Delta Colour Compression, just like the PS4 Pro.
There’s lots extra dialogue of Xbox Scorpio’s innards within the video above. Details are topic to vary, after all, within the months earlier than launch – however in all probability not a lot.
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