New Battlefield 1 patch provides Lupkow Pass map, makes horses extra dependable

DICE dropped a Battlefield 1 patch yesterday as quickly because the EA gamescom 2017 present ended.

You might bear in mind mentions of the Lupkow Pass map throughout the reside present. The map, a part of the upcoming In the Name of the Tsar growth, was made out there to Premium members in a single day.

Lupkow Pass joined a variety of different modifications and fixes in a patch, and DICE has now revealed the complete listing of notes. This replace is a bit on the massive facet, and also you’ll have to obtain over 6GB of information no matter whether or not or not you personal Premium.

In the patch, DICE adjusted the behaviour of horses to make them much less vulnerable to stopping and slowing down. This can be the primary replace in an ongoing initiative that goals to deal with the Spawn Train problem. The title refers back to the annoying drawback that ends in gamers spawning on their squadmates after they’re lifeless, making sure one-on-one encounters irritating.

battlefield_1_lupkow_pass_screen_2

We haven’t noticed some other large modifications, however you may see the whole listing under.

Maps and modes

  • Fixed problem the place tank spawns would get blocked by troopers on Amiens.
  • Fixed problem the place launched pigeon immediate wouldn’t go away. Pesky pigeons!
  • Fixed problem the place a automobile couldn’t spawn in Operations for attackers on Mountain Fort. Added Frontlines to Monte Grappa and Ballroom Blitz.

Spectator

  • Fixed problem the place some VFX for the ditch periscope would present in 3p mode for spectators.
  • Fixed problem the place the ammo depend for the present weapon and grenades was incorrect when spectating somebody on a horse.
  • Fixed problem the place spectators would see all scores as zero in End of Round display screen.
  • Fixed a bug the place sure second overlays from automobiles would present in tabletop or free cam. Reduced space the place spectator digital camera might fly on Verdun.

Weapons

  • Stationary MGs will now not deal injury to close by gamers when destroyed.
  • Fixed problem the place the receiver of a bayonet cost wouldn’t get an audio cue earlier than being hit.
  • Fixed problem the place a 3p soldier would proceed to yell (as in the event that they had been charging) after the cost was cancelled.
  • Fixed problem the place single-fire or semi-auto weapons might have a part of their firing sound reduce off if the participant switched weapons instantly after firing.
  • Synchronized weapon firing/muzzle flash accurately to bullet firing and injury display screen to enhance correctness of replicated bullet logic.
  • Fixed problem that might trigger weapon loadout UI to vanish below sure circumstances.

Vehicles

  • Airplane rocket crosshair ought to now not be pale.
  • Increased the flip velocity of the horse by 25% whereas standing nonetheless.
  • Triggering a reload whereas galloping on the horse will now not trigger the horse to cease sprinting.
  • Horses robotically leaping over obstacles ought to now be rather more dependable.
  • Fixed an animation bug the place the reload animation would play when it shouldn’t have after getting on a horse.

Rent-a-server

  • Fixed the problem that updating the VIP or Moderator listing causes map rotation to discard map vote end result and return to the primary map.
  • Fixed a problem the place pre-round countdown wouldn’t begin when gamers change crew.

Spawning expertise

  • Squad spawning enhancements to cut back spawning into enemies.
  • Minor tweaks to reduce the “Spawn Train” impact.
  • This is a primary a part of a much bigger initiative to resolve squad spawning points.

UI

  • Fixed problem with End of Round scoreboard reordering Premium Trials/Premium Friends gamers.
  • Fixed navigation problem on Codex display screen
  • Mouse scrolling now works amongst awarded ribbons on the tip of spherical display screen
  • Platoon tags at the moment are accurately displayed for gamers already on the sport server when trying to find platoons
  • Player’s Okay/D ratio is now not proven because the squad’s KD ratio on the End of Round display screen
  • Service stars for stationary weapons at the moment are accurately proven as awarded in End of Round display screen
  • An error is now not proven after becoming a member of a newly added good friend from the Com Center
  • Performance enhancements to the entire UI and particularly to the Codex and Weapons & Gadgets screens.

Options

  • Add Network Smoothing Option inside Advanced Gameplay Options for low ping gamers.
  • Added gameplay profile possibility to pick whether or not on spawn the minimap ought to be reset to the default zoom or the final zoom state.
  • Implemented optionally available mixed map zoom (on press) / massive map (maintain) performance in a single button mapping.
  • Added a brand new possibility below Controls->Basic to change between a toggle or maintain for sprinting with the horse.
  • PC – In the keybindings display screen mouse mappings at the moment are proven as icons.

Network

  • Added repair to forestall late injury results from lossy excessive ping connections.
  • Fixed Vegetation destruction delays.
  • Fixed automobile destruction in order that transition to destroyed state occurs flawlessly, this was significantly unhealthy for airplanes when getting destroyed mid-air.
  • Prevent stacking injury and suppression from excessive ping gamers.

Other

  • Fixed a problem the place choosing up an enemy soldier’s equipment would trigger the participant to begin talking the enemy crew’s language.
  • Added DX12 MGPU help.
  • Spectating gamers are now not prompted with a kicked message when leaving the sport server
  • Fixed problem with social gathering member receiving in invite to play on the present recreation server
 
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