Mount & Blade 2: Bannerlord video exhibits off world illumination engine enhancements

Originally deliberate for a 2016 launch, Mount & Blade 2: Bannerlord nonetheless doesn’t have a launch date. Fortunately, it appears to be like prefer it’s gonna be definitely worth the wait.

Developer Taleworlds Entertainment simply launched a model new video exhibiting off the engine capabilities of its upcoming medieval warfare sim.

The video exhibits a number of the enhancements the developer has made to its engine with a ‘before and after’ slider zipping throughout the display. The modifications are stark.

Where textures regarded muddy earlier than, they now look a lot sharper. The introduction of world illumination additionally exhibits shadows being solid on cobbled partitions, sinking into the cracks within the masonry. Everything simply appears to be like a lot brighter and extra crisp.

The first Mount & Blade was a recreation filled with promise. Plenty of individuals misplaced dozens of hours of their lives to it, however the presentation left rather a lot to be desired. This sequel appears to be like to ramp up the visible attraction by a good margin.

Check out the enhancements within the video under:

Mount & Blade 2: Bannerlord takes gamers to a fictional land known as Calradia, set 200 years earlier than the primary recreation. Its big panorama will function forests, deserts, and tundras, despite the fact that it’s loosely primarily based on medieval Europe. Video video games are a fantasy, OK? They can do what they need.

Saying that, don’t count on any wizards right here. Mount and Blade 2 is all about conventional fight: swords, shields, polearms, bows, and cavalry fees. If you want video games the place you get to bash folks with huge swords, this might be the one for you.

The largest new addition to this medieval sequel is that you could participate in large sieges. Lead a military 100-men sturdy and storm a fortress. Bash down the gates. Scale the partitions. Kill the lads. Now with world illumination.

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