April 2013: Metroidvania roguelike Chasm lands on Kickstarter, with a demo.
February 2014: After going quiet for a time, Chasm resurfaces with a new trailer.
July 2018: Chasm lastly sees the sunshine of day, releasing July 31st (or 16th for backers).
They say good issues come to those that wait, and Bit Kid’s Chasm has at all times seemed excellent certainly. While a mess of different video games have grasped for that metroidvania roguelike crown within the interim (resembling Dead Cells), Chasm staked its declare early. and due to its detailed and easily animated pixel-art, it doesn’t appear like it’s aged a day, as you may see within the new trailer beneath.
While it’s in all probability taken a bit of longer than anybody on the event group had hoped, Chasm continues to be a formidable trying game, and appears very polished. Understandable, given the size of time it’s been in improvement. While RPS has admittedly solely lined it throughout its early years of improvement, the Kickstarter updates page for the game particulars a protracted and storied historical past of improvement blogs, conference appearances and alpha and beta releases for backers to mess around with. Congrats to developer Bit Kid for lastly bringing this one to fruition.
While a hardcore, perma-death mode is accessible, Chasm is designed to be performed extra like a conventional Metroidvania, full with cutscenes, dialgoue and story. Unless you really need it to be, loss of life in Chasm is an annoyance quite than a motive to hurl your PC out the window. As with Spelunky and plenty of others, the person room designs in Chasm are hand-crafted, however the general world format is procedurally generated, with the game arranging these constructing blocks into six distinct areas, punctuated with main boss battles.
Chasm will probably be launching on July 31st, and you’ll find it on Steam here, and in a while Humble.