Mass Effect: Andromeda’s body charge and backbone haven’t been finalised, however right here’s the place they have been ultimately time the GM checked in

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Mass Effect: Andromeda will likely be fancy on Xbox One, fancier on PS4, even fancier on PS4 Pro and nevertheless fancy your PC can deal with.


Mass Effect: Andromeda is simply a few months away now, which suggests BioWare is hopefully within the remaining phases of sharpening it up and seeing simply how shiny it may possibly make it with optimisation.

As such, we don’t have formal particulars on decision and body charge, and sure received’t till near launch, alongside Mass Effect: Andromeda’s PC requirements. But we do have a basic thought because of BioWare basic supervisor Aaryn Flynn.

Writing on NeoGAF, Flynn mentioned the final time he “checked”, BioWare had Mass Effect: Andromeda working on par with different Frostbite video games – at 1080p on PS4, and 900p on Xbox One.

Both console variations of Mass Effect: Andromeda are locked at 30fps, which isn’t shocking, though Flynn mentioned some cutscenes are pushing that.

The PS4 Pro construct of Mass Effect: Andromeda runs at 1800p with checkerboard rendering, which is a bit fancier, however as regular PC avid gamers with highly effective rigs will have the ability to push issues a lot larger – there’s no body charge lock on PC, and though Flynn made no touch upon decision, we are able to anticipate BioWare to supply assist for a lot larger pixel counts than on consoles.

Mass Effect: Andromeda releases in March for PC, PS4 and Xbox One.

Set within the distant Andromeda galaxy, it’s a contemporary begin for the Mass Effect franchise, so don’t fear should you’ve by no means been on a spaceventure earlier than.