Just a couple of months after the main launch of Deathverse: Let It Die, the melee-focused fight royale offshoot of Grasshopper Manufacture’s Let It Die, the programmers introduced they’re taking it offline. That “suspension of service” will certainly take place in July, however the individuals behind the free-to-play Deathverse state they’re not surrendering on it– they prepare to “redevelop” the game and also re-release it “with significant improvements.”
On the game’s official website, designer Supertrick Games and also author GungHo Online Entertainment informed gamers:
There is no question that we experienced some obstacles considering that the launch of our game, especially when it come to in-game matchmaking and also lag. We deeply excuse these concerns that might have created an aggravation to our gamers. While we have actually attempted different remedies to some extent of success, we have actually not had the ability to settle the hidden troubles. As an outcome, the growth and also procedures groups have actually decided to momentarily put on hold the game’s solutions while we redevelop Deathverse: Let It Die.
Deathverse: Let It Die will certainly go offline on July 18. The designer will certainly quit marketing Death Metal, an in-game money, onFeb 7.
Supertrick and also GungHo did not provide a timeline for when Deathverse may return from its redevelopment sleep, however vowed that enhancements to the game “will allow it to be enjoyed by a wider audience as well as our current players.”
They included, “We will be doing our utamost to prepare for the re-release so that our current community can enjoy the game alongside many more new players in the future.”
Deathverse: Let It Die formally released on PlayStation 4, PlayStation 5, and also Windows computer last loss, after a prolonged hold-up and also abeta test The game was met blended evaluations on Steam, with gamers mentioning lengthy line up times, a minimal quantity of material, and also a general absence of gloss.
There have actually been couple of instances of a real-time solution game going offline and afterwards going back to any kind of degree of success. Amazon Games tried with Crucible, going back that game from a main complete launch to a shut beta, however inevitably terminating it. Ubisoft in a similar way attempted to restore its advanced fight royale Hyper Scape, just to pull the plug on the game last April.
.Source: Polygon
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