Lead developers of Final Fantasy 7 Rebirth reflect on the challenging development process: “There were moments when we doubted if we could finish on time”

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Barret Wallace in a screenshot from Final Fantasy 7 Rebirth
(Image credit report: Square Enix)

Lead designers that serviced Final Fantasy 7 Rebirth have actually explained just how “tough” making the follow up actually was.

Final Fantasy 7 Rebirth, the 2nd component in the recurring remake trilogy, was launched simply last month to global recognition and came to be the highest-rated game in the collection in over twenty years. But producing something so monstrously big and largely loaded was clearly quite tough, as several designers have actually currently validated. 

“As a creator, it was very fun to work on, but the workload was also pretty tough,” lead interface musician Hsueh Huei Liao claims on Square Enix’s developer roundup. “Even so, the UI team worked hard and without compromise on each and every one of them, to such a high standard that each one is almost like its own standalone game.”

Environment supervisor Takako Miyake resembled comparable views, calling growth “tough,” yet stressing that the “staff were unanimous that the experience is worth the effort that we put in.”

Battle supervisor Teruki Endo was not sure if the group might “put it all together in time” when he initially saw “how much content would need to be created for this game, even just for the combat.” Considering that every personality mix has its very own unbique harmony relocation, that’s not also unusual. 

An usual motif in between all the programmer remarks was that, eventually, the group allegedly really felt the effort was both worth the initiative and, sometimes, really did not seem like operate at all. For circumstances, Miyake likewise declares that the group would certainly “sometimes forget that we were supposed to be performing checks, and just get lost in enjoying the game.”

Director Naoki Hamaguchi formerly pointed out the growth group’s chemistry as a vital factor for the enthusiastic follow up’s reasonably fast turn-around, also wishing that the group might remain with each other on future jobs past the unpreventable ending to the trilogy. Speaking of, Hamaguchi likewise teased that Part 3 remains in “the same stage today” as Rebirth was when Remake initially appeared.

One Final Fantasy 7 Rebirth author stated the remake was a chance to “properly portray Aerith and Tifa’s friendship.”

 

Source: gamesradar.com

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