Kingdom Hearts writer says series “freed me from the despair I felt” as games move toward photorealism

Kingdom Hearts PS2 screenshot

He continued, noting that the medium was drifting toward photorealism: “As visuals trended more realistic, production became more complex — scripts, environments and character models all aimed for plausibility, and stylized designs grew rarer.” Nojima said that the direction made development harder and left him uneasy about the industry’s priorities.

Nojima says a change of course came when Square Enix invited him to contribute to a new project. “In the midst of that transition I was given the chance to work on Kingdom Hearts I and II, and it freed me from the despair I felt at the time,” he recalls. “It was an absolute joy — both invigorating and nerve‑wracking to be entrusted with other creators’ characters.”

Personally, the idea of navigating a project under the watchful gaze of such a massive franchise would make me far more nervous than refreshed.

Final Fantasy VII’s writer has said Dragon Quest taught him protagonists should allow players to self-insert, though he later acknowledged that a silent lead isn’t the only valid approach.


 

Source: gamesradar.com

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