King of Meat Has Co-op Potential — But It’ll Have to Earn It

We’re in the middle of a co-op multiplayer renaissance. Recent hits such as Peak and Lethal Company have shown how powerful word-of-mouth and creator-driven momentum can be — successes that emerge organically rather than from top-down design. Those kinds of breakouts are notoriously hard to manufacture.

King of Meat is an experiment in that same space. Developed by Glowmade and published by Amazon Games, it arrives as an irreverent multiplayer party title that feels like a cheeky cousin to Fall Guys: Ultimate Knockout, and it launched with a high-profile collaboration with MrBeast. The concept is appealing, but early indicators from launch week suggest it may struggle to attain the scale its creators hope for — a serious concern for a game that depends on a steady stream of user-generated content.

King of Meat is a four-player cooperative experience presented like a chaotic game show. Teams race through trap-filled dungeons, face off against monsters, and collect in-game currency to buy weapons, equipment, and cosmetic items. Each run is a progression loop: every successful raid nets more gold and unlocks new options for customization and loadouts.

A team fights a big boss in King of Meat.
Image: Amazon Games

In practice the idea often works. During my time playing, I encountered a wide variety of community and developer-made levels that range from brief tests of reflexes to longer, more intricate gauntlets. Combat is serviceable but unsatisfying — hits rarely feel heavy or consequential whether you’re swinging a sword or firing a crossbow — so the strongest moments are rarely pure fights.

Where the game shines is in its platforming and puzzle design. The better dungeons focus on timing and coordination: you’ll dodge flame-spewing cannons, bounce on trampolines to traverse spiked pits, and coordinate with teammates to stand on switches or detonate explosives to reveal secret routes. Those standout community maps reminded me of the creative energy found in Super Mario Maker, where a small toolbox can be rearranged into wildly inventive challenges.

The backbone of that creativity is King of Meat’s dungeon editor. The builder is robust yet approachable, letting creators tweak fine details — even things like lighting direction — and submit stages for community voting. The most popular maps are highlighted in a community tab, which is crucial for surfacing standout content. When the tool clicks, it opens the door to a huge variety of player-made experiences.

The strategy here is clear: Glowmade can seed the ecosystem with polished official dungeons, but the long tail depends on a community continually producing new content. That doesn’t automatically happen. Early-access activity during launch weekend raised some concerns — pre-order players gained access on October 2 ahead of the October 7 release — and on console I often struggled to find a full four-player match. On PC the community already hosts some clever creations, but the most-played community map I found was effectively a straight-line currency farm, which speaks to the ways players sometimes exploit systems to grind rewards.

It’s understandable why King of Meat hasn’t yet exploded into a mainstream hit. It launched in a crowded season with many competing releases, and its aesthetic can read as derivative of Fall Guys without quite matching the same personality. Its humor leans toward camp and occasionally slips into cliché. The $30 price tag also places a barrier to entry that smaller party titles have historically suffered from; even with Amazon’s backing and a MrBeast tie-in, those obstacles are significant.

A Mr. Beast skin appears in King of Meat.
Image: Amazon Games

Amazon has leveraged its platforms to give the title visibility — Twitch featured a prominent King of Meat banner at launch, briefly driving high viewership numbers — but visibility alone doesn’t guarantee a lasting audience. Viewer spikes don’t always translate into sustained player retention or a thriving creator ecosystem; currently the game’s follower and viewer metrics on streaming sites lag behind more organically popular titles.

Still, King of Meat has everything it needs to carve out a niche. Its moments of slapstick chaos, cooperative problem solving, and an editor that encourages experimentation could catalyze a genuine community if the right creators embrace it. For a game that relies on user-made content to stay alive, the most important thing is that those creators find reasons to return. If Glowmade can nurture that creative spark, King of Meat could grow into something bigger — but it will have to earn that growth rather than assume it.

 

Source: Polygon

Read also