Ken Levine talks about his subsequent recreation and the place his inspiration got here from.
EGX Rezzed is happening this week and in the course of the occasion, Ken Levine joined Eurogamer’s Oli Walsh for a chat about his profession and the brand new recreation from his studio Ghost Story.
Talking about their upcoming recreation, Levine wasn’t spilling the beans, however he did say that he was impressed by video games that ” are comfy with somewhat friction, [that don’t] hand you issues.”
Games that take a look at gamers with issue and that keep away from hand-holding have influenced him to make the studio’s first title “a more difficult experience, more challenging to the gamer than [Bioshock and Bioshock Infinite].”
Levine says that the first motivator for altering tack was the brevity of those two video games.
“The impetus [for change was] you spent 5 years on a recreation which individuals end in a weekend.
“I’m actually envious of video games like Civilization which I’ve performed for a really very long time. Plenty of video games now are constructed to take care of a protracted relationship with the gamer. My video games haven’t actually had that. So this appealed to me.”
There’s actually a way of this within the Game Informer Show Podcast that went up a few weeks in the past, when Levine sat down with Rez and Galak-Z’s Jake Kazdal, The Walking Dead and Firewatch’s Jake Rodkin, and Battleborn and ArenaNet’s Aaron Linde to speak about The Legend of Zelda: Breath of the Wild.
It’s a prolonged video, however I’d suggest giving it a watch.
Levine additionally praised Shadow of Mordor’s Nemesis system and Telltale’s The Walking Dead’s branching story, saying that these sorts of improvements are what he’s aiming for.
He remained tight-lipped on particulars of his new recreation, saying that “one of many foremost causes we’re not speaking proper now [is because] recreation improvement is a deadly course of particularly whenever you’re on the market speaking about. Things change from below you.
“Ideally, and I don’t know, however ideally we’d wish to simply say ‘here it is, go check it out’, however we’re actually not going to be speaking about this factor publicly till we’ve got a excessive diploma of certainty of what it’s going to feel and look like.”