Some of the individuals at God of War Ragnarok programmer Sony Santa Monica were still deeply stressed regarding the state of the game in the last sprint to its upcoming launch.
Speaking with GQ (opens up in brand-new tab), game supervisor Eric Williams reviewed the obstacle of remaining inspired throughout such a lengthy task.
“You gotta stay hungry, right?” he stated. “That’s the one thing that kills this stuff. You have some success and then people think it’s just gonna happen. They forget what it took to get there.”
“When you work with people that are at the apex of what they do, you’re going to get magic. I just came from a room with those people,” Williams included. “All I could say to them was, ‘Thank you.’ They were freaking out three months ago, ‘Holy crap, the game’s not good. What are we going to do?’ I can’t even imagine how they feel today. I wish I had a time machine to go back and feel like that.”
Of training course, Ragnarok’s launch begins the heels of a wave of near-perfect testimonial ratings that have actually placed it as the second-highest-rated brand-new game of 2022 and also, according to examine accumulation Metacritic, the biggest challenger to Elden Ring for GOTY. Our very own God of War Ragnarok review additionally offers the follow up very high marks, just docking it for a sluggish beginning.
It’d interest hear what, precisely, these individuals were stressed over 3 months back, and also exactly how the game might have progressed because. Three months isn’t a great deal of time for significant adjustments, specifically because Ragnarok had officially gone gold as of October 7. That would certainly discuss why a lot of of the devs were openly elated when reviews came pouring in, however.
God of War Ragnarok’s day-one patch is additionally taking care of some sticking around concerns – over 150 insects, actually.
Source: gamesradar.com