“I knew going out the door that we were going to tune more aggressively,” claims Duality lead Brian Frank
Destiny 2’s brand-new dungeon, Duality, was definitely taking names when it went for the beginning of the Season of the Haunted, as well as Bungie claims it did purposefully tune the dungeon up a little bit to be more challenging than typical.
During a current meeting with GamesRadar, dungeon as well as layout lead Brian Frank clarified that with Duality, completion-game group made a “conscious decision to not pull back too heavily on lowering the challenge.”
“I knew going out the door that we were going to tune more aggressively,” Frank claimed. “I don’t want raid and dungeon content to be really formulaic. We always try to present novelty. And this content is pinnacle, aspirational, so I think it makes sense to ask a lot of players. They’re becoming more powerful with all the build-crafting elements, so I think we need to provide them with challenges to test their abilities.
“It was an aware choice to not draw back also greatly on reducing the obstacle,” he adds. “We saw a lots of interaction with Grasp of Avarice, as well as I assume that a person really felt type of lighter on the adjusting end, so this is simply the group trying out the limits of what it seems like to go a little larger or loosen up. I do not assume it always is the requirement. We’re gon na relocate along that range.”
Duality’s difficulty spike sparked some discussion among players, and Frank says he ” saw a quite well balanced quantity of advocates as well as critics, as well as I assume that speaks with exactly how we’re striking a wide range of gamers.”
Ultimately, he says he and the end game team ” intend to establish a high bar for this web content” to make dungeon and raid rewards ” pleasing to accomplish” and lend them ” a particular quantity of exclusivity.”
Check out our complete Destiny 2 Season of the Haunted meeting for a remarkable deep-dive on Duality, scary in Destiny 2, as well as exactly how Bungie’s buying end-game web content.
.Source: gamesradar.com
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