
Work on Metal Gear Solid 2 was already underway by the time The Matrix premiered: the game’s original design document states that full-scale development was set to begin by June 1999. The document is archived online and provides context for Konami’s decision to keep Kojima focused on MGS2. Kojima also served as a producer on Zone of the Enders, and both titles — like MGS2 — shipped in 2001. Given how highly anticipated Metal Gear Solid 2 was, Konami’s choice to prioritize it over a licensed Matrix project is understandable; many fans regard MGS2 and MGS3 as among the franchise’s finest entries.
Source: gamesradar.com


