The male, the misconception, the tale behind Konami’s Metal Gear Solid collection, Hideo Kojima, required to Twitter to share what is, to his mind, among the most effective points he’s developed in a game.
“The radio communication system was one of my greatest inventions,” Kojima claimed in the 3rd of a collection of tweets (opens up in brand-new tab) regarding Metal Gear Solid’s NPC and also pal system. “Players infiltrate enemy territory alone. In team infiltration, it is difficult to control NPCs. So I thought it would be possible to support the player with only the voice, without [the need for a] drawing, and also to involve a sub-story on the radio side.”
The radio comms system is established throughout the Metal Gear Solid games as a way for your personality to interact with NPCs, providing to supply assistance and also create the story from afar. Kojima planned this to assist the gamer adjust to a “strange and different world,” enabling us to “gradually become familiar with the world while learning the worldview, objectives, and operation system.” It’s what he calls the “buddy system”, existing throughout the Metal Gear Solid games. It’s something he boasts of to now, mentioning that nowadays, radio comms from NPCs is taken into consideration a practical in the majority of activity games comparable to the Konami collection. We can see proof of this in Resident Evil 4‘s radio comms system in between Leon and also Hunnigan.
Hideo Kojima additionally reflects on the relevance of four-legged pals in the collection, not just as buddies however as an option to a human NPC. “It is difficult to make the NPCs that accompany the player in the game seem [like] human beings,” Kojima claims in an additional tweet (opens up in brand-new tab). “Not only [in] dialogue, but posture synchronization with the player, route control, and motion. It is not yet possible to make them naturally. This is where dogs come in handy.”
“They are smart, they don’t talk, they are loyal, they don’t use tools, they are action-oriented and aggressive,” he claims. In short, pets are an unlike the frequently janky AI-operated buddies you may locate in several of the best action games.
It’s been 8 years considering that Metal Gear Solid 5: The Phantom Pain was launched, however it’s excellent to understand that the 36-year-old collection is still fresh in Kojima’s mind. He may have left Konami, however that understands – perhaps eventually we’ll see Metal Gear Solid 6.
Here’s a recall at our event of Metal Gear Solid’s 35th anniversary.
Source: gamesradar.com