Godhood is an old-school god recreation from the creators of Reus

Developed by Renowned Explorers and – extra relevantly – Reus studio Abbey Games, Godhood is a recreation about what it says on the tin. In vaguely Populous-esque style, enjoying as an unseen deity, you’re to guide your tribe to dominance by way of oblique means, poking, prodding and manipulating, however by no means outright telling them ‘Go here, stab these guys’, even when different gods begin muscling in in your holy turf.  Pity it’s not out till 2019, because it’s been too lengthy since we’ve had a correct thunderbolts-and-lightning (very very scary) god recreation.

Abbey’s earlier Reus was vaguely related in idea. Playing as an enormous deific big, you altered the land and formed nature in such a method as to guide mankind to a balanced but affluent existence. Godhood seems to be to construct on that idea additional. While you’ll be able to’t reshape the world, you’ll be able to nudge its inhabitants into finishing up your will. You’ll be deciding what monuments they’ll construct, what rituals they carry out, and the way they will greatest worship you, however you’re in all probability not going to be erupting any volcanoes.

While genocidal acts of world-sundering wrath aren’t on the playing cards, there might be battle. Apparently you’ll must beat down rival deities by way of ritual fight. It’s not simply clubbing individuals over the top, both – your followers can select to win by persuasion or awe too – however there’s all the time the choice to only overpower your foes. After all, if would possibly makes proper, then the almighty have to be probably the most righteous of all of them. Especially in case your tribe worship cats – who’s going to argue with them?

Abbey are nonetheless teasing us with little hints at how Godhood’s bigger construction works, however they’ve confirmed a story-driven marketing campaign that’s constructed for replay worth. It’ll be fascinating to see how the studio deal with the finer factors of technique once you’re largely enjoying a hands-off position. Without the power to name down godly miracles, I’m reminded a bit of of the Majesty sequence, the place you led your forces by inserting bounties on targets. There’s a whole lot of unexplored territory in real-time technique, so it’s good to see Godhood poking a bit of bit on the fringe of its sub-genre’s fog of struggle.

Godhood might be launching someday in 2019. While you wait, you’ll be able to provide prayer at the official site here.

Source

Abbey Games, Godhood, Renowned Explorers: International Society, Reus

Read also