Many at God of War developer Sony Santa Monica felt that executing the director’s imaginative and prescient relating to the digital camera would waste plenty of time.
This imaginative and prescient is after all director’s Cory Barlog’s concept that all the God of War story needs to be advised from the attitude of Kratos. To do that, Barlog wished the digital camera to all the time be following Kratos.
It’s primarily the equal of an extended soak up movie and TV. As you may think, doing this persistently for the entire recreation wasn’t simple, and Barlog noticed resistance to the concept when he pitched it to the group.
“They had to take it on faith that when I was saying like, ‘Look, you’re gonna get a sense of immediacy and connection to these characters, an unrelenting feel, to the adventure that you can’t get in any other way, and I can’t cite something else,’” Barlog advised Polygon.
With very minor exceptions, the digital camera doesn’t minimize away from Kratos, making for one lengthy monitoring shot.
“Sometimes we had to pull a few little tricks, but, you know, we’re talking about six-to-seven, six-to-eight tricks in all of the whole game. The rest of it is just an absurd amount of planning and technical tricks,” he added.
This not solely demanded that the story needed to be structured a sure approach, it additionally meant that plenty of work had to enter the remainder of the sport to do one thing many gamers could not even discover, and a few on the studio noticed it as a waste of time.
“40% of the team came to me after the game was done, and they played it, and they finally … said, ‘oh I get it now,’” recollects Barlog.
“I didn’t agree with any of your decisions on this. I thought we were wasting a lot of time. I don’t want to do this ever again, but now I play it, and I get it. OK, this is cool — this is how we should totally do this from now on.’”
It’s definitely one thing plenty of critics picked up on, and it little doubt helped it nail those high review scores.
The put up God of War’s own developer wasn’t always on board with director’s one-shot concept appeared first on VG247.
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