
Creator to Creator: Vince Gilligan (Pluribus) & Jason Connell (Ghost of Yōtei) | Sony – YouTube

Connell explains they debated how far to push the game’s brutality, noting that some assume video games must constantly escalate gore — the kind of head‑chopping spectacle players might expect — but the team questioned whether that approach truly serves the story.
Sucker Punch felt strongly that extreme violence should be meaningful rather than gratuitous. Connell compares the idea to Takashi Miike’s 13 Assassins, where a single, devastating decapitation is reserved for the film’s climax; the studio preferred to reserve its most intense moments for occasions that truly warranted them.
He draws a parallel to Breaking Bad, where brutal scenes are infrequent yet devastating — like the infamous box‑cutter moment, which Gilligan has said made him feel faint. Connell says game teams are often pressured into adding shock value, but if overused, such extremes lose their emotional punch when a truly important moment arrives.
Ghost of Yōtei finds calm within its violence and stands out as the PS5’s most meditative revenge tale.
Source: gamesradar.com


