Gearbox’s Randy Pitchford pleased with Borderlands 4 story feedback: “Isn’t it strange that the biggest complaint isn’t that we messed up the story?”

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“Isn’t it strange to ship a game where the main gripe isn’t that we botched the story?” Pitchford asked, sounding surprised.

“Yeah — that’s definitely a relief,” Winkler replied.

Pitchford then offered a rambling but revealing take: he seemed oddly reassured that most of the criticism has centered on technical issues rather than the writing. So far, technical performance — especially on PC — appears to be the primary source of player dissatisfaction.

“People are saying, ‘No, the story’s great, the characters are strong, and the gameplay is solid.’ So then it’s, ‘Alright — let’s tackle the technical stuff.’ That’s a world I’m happy to live in,” Pitchford said. His comments — including suggestions that PC problems might be overemphasized — haven’t quelled concerns, but Gearbox has been issuing patches to address many of the issues.

I won’t overinterpret a few public comments, but it’s reasonable to read Pitchford and colleagues’ remarks against the backdrop of Borderlands 3’s story, which was widely criticised.

For me, these games are a way to hang out with distant friends while blasting foes left and right, but it’s clear some series fans value a coherent narrative — and by most accounts Borderlands 4 delivers more on story than some earlier entries did.

“You and the team absolutely nailed the storytelling,” Pitchford told Winkler during the panel.

Gearbox boss Randy Pitchford said we’d have to wait at least five years for a major discount on Borderlands 4, yet the game saw a smaller, 20% Steam discount just one month after release.

 

Source: gamesradar.com

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