Fortnite’s New Rolling Is Glitchy, Ridiculous, and Brilliant

Before Fortnite Chapter 7, hitting zero health typically left you crawling on the ground — vulnerable, immobile, and at the mercy of the map. A teammate might revive you if they were nearby, but more often you’d either be finished off or bleed out. The most recent update changes that: knocked players can now perform an active roll while in the “down but not out” (DBNO) state, and that roll radically alters how DBNO encounters play out.

Oddly enough, the DBNO roll can propel you across the island faster than your character moves when upright. The animation resembles a dodge roll from an action game, which feels at odds with what DBNO has always meant in Fortnite. You still can’t fire your weapon while downed, but the new movement gives you a real chance to escape danger and reach safety.

I’ve had multiple matches where I knocked an opponent down only to lose them entirely as they zipped away while rolling. When it’s used against you it’s infuriating; when you’re the one who can be revived, it’s a lifeline. The change gives DBNO players more agency instead of leaving them as sitting targets. It’s one of several quality-of-life shifts — along with drivable reboot vans and self-revive items — that make being taken out feel less terminal. Between those tweaks and the rumored “gulag island” mini-games for eliminated players, Epic seems intent on softening the sting of death and making the game friendlier to casual players after a season loaded with complaints about difficulty. See the original report here.Read more.

That said, the implementation is also a little ridiculous. The problem isn’t the idea of rolling so much as the physics that accompany it. Roll down an incline and the character can launch into exaggerated ragdolling at alarming speed — a helpless tumble that lasts until they slam into the ground. It’s so over-the-top that some players are embarrassed when their characters flail in the middle of a match; see one example here.Watch.

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Whether the wild ragdolling is intentional or a side effect of the new roll is unclear. It seems likely Epic didn’t intend for players to be able to effectively “drive” themselves to safety while knocked down, as some clips suggest.Example clip.

If Epic wants ragdolling to remain, it could still be tuned so players aren’t forced to watch long, uncontrollable tumbles. For now, however, the rolling mechanic is one of the most chaotic additions the island has seen — fitting, perhaps, for a season that shakes up elements once considered fundamental to the core experience.

 

Source: Polygon

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