
Yoshida was particularly taken with the team’s workflow: physical character models were crafted and then faithfully converted into in-game digital assets. One of his colleagues reportedly said on the spot, “We absolutely want this on PlayStation.”
He believes Stellar Blade represents more than a lone success. If the game continues to perform well, it could encourage many Korean studios to pursue ambitious console projects. Yoshida also linked Stellar Blade’s impact to the growing profile of events like the G-Star trade show and a broader rise in Korean creators’ confidence.
Yoshida’s close involvement gives him a front-row view of its influence, though others point to titles such as Lies of P as equally important catalysts for the industry’s renewed momentum. That momentum is visible in a wave of Korean AAA projects, including Crimson Desert and The First Berserker: Khazan.
The Stellar Blade sequel will expand the game’s world and refine its gameplay — changes Shift Up expects will lead to even greater success than the original.
Source: gamesradar.com


