But there’ll be “helping hands” for gamers that aren’t followers of the brand-new fight system
The manufacturer of Final Fantasy 16 claims that the game will certainly provide “a helping hand” to gamers that aren’t followers of activity games.
Speaking to GamesRadar+, Naoki Yoshida clarifies that the breadth of fight alternatives offered throughout the whole Final Fantasy collection suggests that “it’s impossible to put together what every single fan wants into a single Final Fantasy game.” On top of that, dealing with “a completely new generation of gamers” suggests that Square Enix is seeking to integrate a classic-feeling setup with “real-time action that’s more reminiscent of modern games.”
“Of course,” Yoshida proceeds,” we know that there are a lot of players out there who may not excel at action games. But those players do not need to worry, because we have been developing systems and developing in-game features that will lend a helping hand to those players.”
The supervisor really did not describe what those attributes may resemble, however did claim that “we have a lot of confidence in these systems. And we want to get those into the hands of players. And we’re actually kind of excited to have players that maybe don’t consider themselves action game players to actually get in and try these new systems.”
“And another thing […] is that we ultimately think that taking Final Fantasy 16 in the direction that we’ve decided is not only good for the series as a whole, but for us as developers as well.” The loved one young people of the advancement group suggests that Yoshida intends to motivate his personnel to enter a brand-new instructions, as opposed to just counting on what’s come in the past.
That brand-new instructions can prolong regarding Final Fantasy 17, which Yoshida likewise discussed throughout our meeting.