The Callisto Protocol’s long-promised tale DLC, Final Transmission, is coming with completion of June.
Although not clearly validated by designer Striking Distance Studios, it’s commonly believed that “Final Transmission” is the “story DLC” consisted of in the game’s period pass, which assured to permit gamers to “dig deeper into the horrifying secrets of The Callisto Protocol”.
“Prepare for Final Transmission, the heart-pounding final chapter of The Callisto Protocol,” designer Striking Distance teased on Twitter. “Play 48 hours early on June 27, exclusively on PlayStation, followed by a wider release on June 29 for all other platforms.”
“There’s a great sci-fi game here but one marred by its combat system,” Leon stated in GamesRadar+’s The Callisto Protocol review, which he claims is “a fantastic looking game that builds a great sci-fi world only to trash it with an unenjoyable combat challenge”.
“I’d honestly recommend playing The Callisto Protocol on ‘easy’. Once I’d finished the game on default difficulty, I restarted it on the lower setting, and it’s so much more enjoyable,” he composed.
“There’s still some challenge, but it’s a much more manageable, and far less crushing journey. There’s obviously a whole discourse here to be had on difficulty but I’ve reviewed the game as presented by the developers, aware that many will resist changing the challenge for one reason or another.”
ICYMI, The Callisto Protocol also now has a New Game Plus mode. Users that “previously completed the game will have access to NewGame+”, supplying they make use of an energetic save data from the game’s compltion”. You’ll get all weapons, upgrades, and Callisto Credits can be collected from the first Reforge you encounter.
The new feature also ushers in a new achievement for players who complete a NG+ run, too, which will hopefully address the ongoing problem some are having getting the “Maximum Security Trophy” to unlock.
The Callisto Protocol has reportedly only sold two of the five million copies its publisher, Krafton, and investors had been expecting. Consequently, a number of capitalists have given that “reduced their target supply rates of Krafton”, with one reportedly saying that it “will certainly not be simple” for the sci-fi scary to strike its 5 million sales target offered the game’s combined function and also poor performance on PC.
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Source: gamesradar.com