Experienced World of Warcraft Player Hopes New MMO Won’t Trigger FOMO: “All I Wanted to Do Was Play Baldur’s Gate 3”

(Image debt: Fantastic Pixel Castle)

Former World of Warcraft and League of Legends expert, Greg ‘Ghostcrawler’ Street, just recently announced an MMO of his own called Ghost. But unlike the multitude of recurring real-time solution games that apparently ask you to visit everyday , Street mentions that the group doesn’t intend to offer their gamer base FOMO as a motivation ahead back. Ghost apparently intends to port right into your life, not take it over.

Street stated as much in workshop Fantastic Pixel Castle’s first-ever AMA held on YouTube. One interested prospective gamer sent a concern concerning “the soulless quest of optimization at the expense of social decency.” Essentially, they asked exactly how the group intended to maintain optimization from damaging the “social fabric of the game.”

In feedback, Street took out his proficiency concerning the category: “Peeling back the curtain a little bit here, the historical business model for a lot of MMOs was to keep players playing as much as possible, because that’s where the revenue comes from.” Other real-time solution games have actually given that taken on that ideology with timed obstacles, fight passes, and seasonal goals – however Street believes that design hasn’t “aged super well.”

He indicate among the year’s most significant launches as an instance. “When Baldur’s Gate 3 came out, I wanted to just play a lot of Baldur’s Gate 3,” Street confessed. “And If I had been raiding or something at the time, that might have been an issue for my guild. If you’re a hardcore raider like my friend [user experience director] Ed [Altorfer] here, that may be fine. You may want to raid all the time and we know that the optimization game is fun for some players. They want to try to be the first to beat the boss and then beat their friend’s DPS. We get it.”

The people at Fantastic Pixel Castle are gunning for a various, much more suiting technique, however. “We are really trying to design Ghost to fit into your life,” proceeds Street, “and because we’re releasing the story in chapters, if you feel like you’ve seen the end and you want to take a break for a little while, that’s fine – we’re not going to get mad at that, and we’re going to try to make sure all the systems in the game can support that.”

Street formerly looked into Ghost’s setup, which he states is hugely influenced by the multiverse-spanning Planescape setting.


Source: gamesradar.com

Read also