Ex-Bethesda Developer: Fixing Skyrim’s Iconic Bugs Would Take Away Some of Its Magic

Skyrim

Put another way: Bethesda was aware of many of Skyrim’s quirks — yes, even the flying mammoths — and could have patched them out, but doing so might have sacrificed some of the emergent, unpredictable moments that made the world so memorable. It’s a trade-off: a little roughness in polish in exchange for a richer, more surprising experience, and Skyrim has plenty of the latter.

Creating Skyrim was no small feat. Its sprawling open world was built “in a way that nobody had ever done before, and very few people have really tried to do since,” as Nesmith puts it, so a few bugs across such an ambitious scope are perhaps unsurprising. Bethesda aimed to deliver something that would keep players discovering new moments for years — and by that measure, they succeeded.

Besides, if you prefer a smoother ride, the modding community has you covered — which is reassuring, because I’m about to sort through a mod load order and replay this 14-year-old RPG yet again.

Looking for new games to dive into after Skyrim? Here’s everything you need to know about The Elder Scrolls 6, plus a look back at some of the series’ standout entries.

 

Source: gamesradar.com

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