Publishers Electronic Arts and also Koei Tecmo and also Dynasty Warriors series designer Omega Force disclosed a brand-new take on the monster-hunting category on Wednesday: Wild Hearts, an action-focused searching game embeded in dream feudal Japan, where gamers will certainly fight large “nature-infused beasts” called Kemono.
Differentiating Wild Hearts from Capcom’s Monster Hunter collection is an auto mechanic called Karakuri, which are referred to as “sophisticated mechanisms crafted from a lost, ancient technology.” As seen in the launching trailer for Wild Hearts, those Karakuri consist of points like sensational large clubs, ballistae, and also bombs that can handicap, stun, or damages large animals. Of training course, gamers will certainly additionally have a selection of portable tools at their disposal, consisting of changing swords, weapons, firearms, and also wagasa (Japanese umbrellas) to assist remove large boar, apes, squirrels (!), and also various other altered beasts.
Yosuke Hayashi, executive vice head of state of Koei Tecmo, kept in mind that thing and also tool crafting is “at the core of the experience” in Wild Hearts, “redefining what can be possible in a beast hunting game.”
Players will certainly have the ability to play Wild Hearts solo or with others — as much as 3 gamers at the same time — and also will certainly sustain cross-play throughout all systems. Wild Hearts is headed to PlayStation 5, Windows COMPUTER, and also Xbox Series X on Feb. 17, 2023.
Wild Hearts isn’t Omega Force and also Koei Tecmo’s initial venture right into the Monster Hunter-like category; the firms launched a set of Toukiden games in 2013 and also 2017 (Toukiden: Age of Demons and also Toukiden 2) on computer and also PlayStation systems. In those games, additionally embeded in dream feudal Japan, gamers fought obligations, large devils which contained the hearts of old warriors.
Koei Tecmo produced the Toukiden collection as a straight action to Monster Hunter’s appeal on PlayStation in Japan, and also after the success of Capcom’s Monster Hunter: World, the successful game in Capcom’s background, Koei Tecmo plainly sees a target market with an also larger hunger for slaying large monsters.
Source: Polygon