Dota Underlords patch notes always seem to take after the hefty tomes of updates for Dota 2 itself. That is, they’re often filled with meaty buffs, nerfs, and changes to the overall flow of the game; and they almost always result in a rather different meta than we had before. The latest update is certainly no exception, and we’ll break down everything that’s changed in our Dota Underlords patch notes analysis for the August Update. Scroll to the bottom of the page and you’ll also find a repository of all previous Dota Underlords patch notes, too.
Dota Underlords patch notes analysis [August Update]
The latest Dota Underlords patch notes come hot on the heels of the similarly enormous Mid-Season Update of July (more on this below), and completely changes things around once again – perhaps more so than ever before. We’ll give you the chance to read the patch notes in full just below, followed by a rundown of all the major changes to the game.
- Full Dota Underlords patch notes (Gameplay Update #210)
- Dota Underlords patch notes analysis – buffs, nerfs, changes
- Players now fight in pairs – for the most part
- There’s now Casual Multiplayer and Ranked Multiplayer
- If you lose a fight your first reroll next round is free!
- No more alliance items!
- 4 new Dota Underlords items!
- Demons and Demon Hunters are amazing, but Brawny, Savage, and Primordial are awful
- And a smattering of item changes and hero changes
- Previous Dota Underlords patch notes & updates
Full Dota Underlords patch notes (August Update #213)
Before we get started talking about how the latest Dota Underlords patch notes change the game and how we’re all going to play it, you should take a look at the full patch notes below if you haven’t already. Just click the box below to expand the patch notes, and when you’re done you can click it again to collapse it down.
HEAD TO HEAD
- Players are now paired off to fight directly against each other, and both take part in the same shared combat.
- When an odd number of players are present one of the players fights a clone of an actual player.
- Leaderboard now pairs off players when they’re in head-to-head combat.
NEW RANKED SYSTEM
- Rank is now a number you can see that moves up and down in a predictable way.
- Rank change is based solely on where you finish in a Ranked match and does not depend on your opponents’ Rank.
- Any time you reach the next minor Rank, we also grant bonus rank points.
- Just like before, once you obtain a major Rank, it’s locked in and you cannot drop below it
- More details and breakdown of rank thresholds here.
New Casual Multiplayer Mode:
- Play multiplayer games without affecting your Rank.
- You will be matched against opponents of your same skill level.
- You can queue up solo or with friends.
- This is where you experiment with new builds, or complete those elusive challenges.
- Daily Challenges and Achievements can be earned in Casual Multiplayer matches.
Ranked Multiplayer Mode Updates:
- Your Rank (Enforcer I, Upstart III, etc) is used to find opponents.
- Play Ranked matches solo or in a party, see this blog post for details about party ranked.
- New players will need to unlock ranked mode by playing 5 casual games. (Don’t worry, accounts with at least one Multiplayer game will be grandfathered in.)
- Daily Challenges and Achievements can be earned in Ranked Multiplayer matches.
ACHIEVEMENTS
- Complete achievements to earn Proto Pass XP
- Complete an entire tier of achievements to unlock equippable Banner Sigils (i.e. complete all three 1-star Economy achievements to unlock the piggy sigil)
Added 2-Star and 3-Star look upgrades to the following Heroes:
- Abaddon
- Arc Warden
- Anti-Mage
- Clockwerk
- Doom
- Dragon Knight
- Drow Ranger
- Gyrocopter
- Kunkka
- Lina
- Luna
- Medusa
- Mirana
- Phantom Assassin
- Queen of Pain
- Razor
- Templar Assassin
- Timbersaw
- Tiny
- Venomancer
GAMEPLAY:
- Round damage eliminated for rounds 4-9. Round Damage starts at round 11, at 2 damage, and proceeds as before from then on (3 starting at round 20, 4 at round 30, etc.).
- Whenever a player loses a round against another player, the loser gains a free reroll the next round. This reroll is not stackable, so use it or lose it.
GENERAL:
- Fixed solo games / tutorial not ending (staying on an empty board screen) when you are not connected to Steam.
- Fixed Spirit Bear HP bar offset
- Fixed Defeat screen sometimes not showing correct units and damage
- Fixed healing-disabling items not applying in neutral waves
- Clarified some alliance text
- Fixed an issue where an incorrect message was sent when a Divine Rapier was stolen
- Fixed an issue with players being shown to have completed their rounds on the leaderboard before that was actually true
- Fixed Deadeye units not switching away from unselectable targets.
- Fixed Unstoppable (now Helm of the Undying) triggering too early.
- Fixed incorrect stun duration after Burrow Strike bump.
- Further particle effect optimizations across all platforms.
- Fixed crashes when resuming app on iOS
- Several optimizations for ARM Mali GPUs
- Added option (defaults to on) to automagically deploy units from your bench if you have room on the board and combat begins before you had time to do so yourself.
UI:
- Updated post-game screen with progress, stats, and scoreboard
- Improved mobile responsiveness to touch events (dragging, scrolling, etc.)
- General UI updates and polish
SPECTATING:
- Fixed playing the startup animation if you start spectating or reconnect to a game after the first round
- Spectators can now see the shop of players from the same party that they started the match with
HERO CHANGES:
Crystal Maiden:
- Maximum Health changed from (450, 900, 1800) to (550, 1100, 2000)
- Gold Cost changed from 2 to 3
Eidolon:
- Attack Damage Minimum changed from (40, 50) to (40, 80)
- Attack Damage Maximum changed from (60, 70) to (60, 120)
- Armor changed from 20 to (5, 10)
- Maximum Health changed from 300 to (300, 600)
Juggernaut:
- Juggernaut will only cast Blade Fury when he’s surrounded by at least 2 enemies.
Lina:
- Gold Cost changed from 3 to 2
Ogre Magi:
- Bloodlust:
- Self Bonus Attack Speed changed from (35, 55, 75) to (50, 90, 130)
- Other Bonus Attack Speed changed from (30, 40, 50) to (30, 65, 100)
Shadow Fiend:
- Attack Range changed from 4 to 3
- Requiem of Souls:
- Projectile Start Width changed from 125 to 128
- Projectile End Width changed from 425 to 256
Venomancer:
- Plague Ward:
- Number of Wards spawned changed from (1, 1, 3) to (1, 1, 1)
- Maximum Health changed from (200, 200, 240) to (200, 220, 240)
- Attack Damage Minimum changed from (50, 80, 120) to (50, 100, 150)
- Attack Range changed from 6 to 8
- Attack Damage Maximum changed from (55, 100, 140) to (55, 110, 170)
Witch Doctor:
- Paralyzing Cask:
- Cooldown changed from 10 to 15
ITEM CHANGES:
Alliance items have been disabled. Many of these effects have been migrated to Alliances or Equipment. The rest went back into the Underlords Vault.
New Items:
- Helm of the Undying: Tier 2 Defensive Equipment: “+5 Armor. Equipped hero survives for an extra 4 seconds after receiving a killing blow.”
- Bracers of Desperation: Tier 3 Support Equipment: “Equipped hero resets their cooldown and gets full mana when below 30% health. Attack target’s magic resistance is reduced by 30%.”
- Poaching Knife: Tier 3 Offensive Equipment: “Equipped hero has a 30% chance of producing 1 gold when they kill an enemy. Attacks against units with less than 20% health crit for 200%.”
- Dawning of Ristul: Tier 3 Global Item: “Healing for both crews is reduced by 50%.”
Removed Items:
- Cloak
- Recruiter
- Vicious Intent
- Wicked Intent
Item Changes:
Big-Time Contract
- Changed from “Equipped unit is Blood-bound in addition to its other types.” to “+250 Health. Equipped unit is Blood-bound in addition to its other types.”
Brooch of the Martyr
- Changed from “+50% Mana gained from receiving damage.” to “+50% Mana gained from receiving damage. +50% debuff resistance.”
Chainmail
- Bonus Armor changed from +7 to +10
Claymore
- Attack Damage changed from +21 to +30
Gloves of Haste
- Attack Speed changed from +20 to +25
Hood of Defiance
- Tier changed from 3 to 1
Octarine Essence
- Tier changed from 2 to 3
Tranquil Boots
- Health Regen changed from +16 to +25
Force Staff
- Now pushes melee attackers away from the equipped hero when taking damage.
ALLIANCE CHANGES:
- Elusive: Level 3 Alliance (9 heroes) – changed from “Allied Elusive units gain +75% evasion” to “All units gain +75% evasion.”
- Warlock: Healing Link duration changed from 3 seconds to 2 seconds
- Brawny: Changed from “All Brawny units have their Maximum HP increased by 200/500” to “All Brawny units gain +30/60 maximum HP for each kill they have.”
- Savage: Changed from “Allies gain +10/25/45% Attack Damage” to “Allied Savage units apply a stackable 5/10/15 damage/s bleed on attack for 3s. Duration refreshes each attack.”
- Shaman: Changed from “Enemies affected by Hexes, Silences or Stuns will generate -200% mana” to “Units attacking a Shaman have a 17% chance of being turned into a chicken and hop 4 cells in a random direction.”
- Primordial: Changed from “Enemies attacking Primordial/Allied units have a 25% chance to have their attack speed slowed by 50% each attack. This effect is applied at the start of the attack and lasts for the duration of the attack.” to “Allied Primordial units spawn a rank 1/2 Eidolon on death. Eidolons are ranged Primordial units that don’t spawn Eidolons.”
- Inventor: Changed from “Allied Inventors get 15/40 HP regen” to “Allied Inventors explode on death dealing 15/30% of their Max Health to all enemies 1 cell away”
- Demon Hunter: In addition to the existing bonuses both levels now also have “All Demon Hunters gain 30% Pure Damage for each unique allied Demon unit.”
- Assassin: Level 3 Alliance (9 heroes) – In addition to the existing bonuses level 3 now also has “All Assassins also blind enemies 1 cell away from where they land for 2 seconds (50% miss chance and 50% less mana when attacked)”
Cool? Cool. Now let’s talk about how this patch changes things for Dota Underlords.
Dota Underlords patch notes analysis (August Update #213) – buffs, nerfs, changes
This is probably the patch with the most groundbreaking and meta-shifting changes we’ve seen so far in Dota Underlords. There’s a lot to cover here, but we’ve done our best to cherry-pick the most important sections for you. Read on!
Players now fight in pairs – for the most part
It was an oft-requested feature, and now it’s been implemented: from now on in Dota Underlords, each round you’ll pair off with another player and fight each other. No more attacking team and defending team nonsense. Hooray!
Except if there’s an odd number of players, then that still happens. But only to one player, instead of everyone. Now, with an odd number of players, one player will be randomly chosen to fight a clone of a random other player’s army. It makes sense, and it’s a much neater and beginner-friendly way of doing things, so I approve.
There’s now Casual Multiplayer and Ranked Multiplayer
Another thing I approve of is that they’ve decided to rework the whole ranked system a bit, and aside from everything else (again, read the patch notes above for full details) it means there’s now a choice to head into Casual or Ranked multiplayer from the main menu. Both modes will match you up with players of a similar skill level, but only the Ranked mode will actually affect your rank. So if you’re looking to test out a new build or just have a bit of fun, then Casual will probably be your option of choice.
If you lose a fight your first reroll next round is free!
Big change right here! Whenever you lose a fight against another player, your first reroll next round will be completely free. An excellent comeback mechanic if I ever saw one! But be warned: if you don’t spend the reroll, it disappears at the end of that round; so don’t go thinking you can keep losing and rack up tonnes and tonnes of free rerolls to spend at once.
No more alliance items!
Holy flurking schnit.
Okay, so Valve have really switched things up with this update, by removing every single Global alliance item from the game. That’s right: no more Coordinate Assault, no more Age of Chivalry, no more Final Flash or Retaliate or Strange Bedfellows. At least, not in the manner you’re used to.
Instead, many of the alliances have been reworked to include these benefits as well as (or instead of) their standard effects. So now, for instance, both Demon Hunter ranks also have the following effect: “All Demon Hunters gain +30% Pure Damage for each unique allied Demon unit”.
It’s an absolutely gob-smackingly huge change, and it’s really shaken up the meta regarding alliances. Thankfully, I’ve spent my time since the update was released doing precisely nothing except playing, experimenting, and updating our Dota Underlords alliances guide with all the latest information, so be sure to take a look!
4 new Dota Underlords items!
That’s right, 4 new items have been unleashed to replace 4 items that were deemed unworthy to be in Dota Underlords any longer. The four items removed are Cloak, Recruiter, Vicious Intent, and Wicked Intent.
And they’ve been replaced by the following items:
- Helm of the Undying (Tier 2 Defensive): +5 Armor. Equipped hero survives for an extra 4 seconds after receiving a killing blow.
- Bracers of Desperation (Tier 3 Support): Equipped hero resets their cooldown and gets full mana when below 30% Health. Attack target’s magic resistance is reduced by 30%.
- Poaching Knife (Tier 3 Offensive): Equipped hero has a 30% chance of producing 1 gold when they kill an enemy. Attacks against units with less than 20% health crit for 200%.
- Dawning of Ristul (Tier 3 Global): Healing for both crews is reduced by 50%.
Sounds quite familiar for the most part, though I’m quite excited at the possibilities for Dawning of Ristul as a counter for, say, Druids or Warlocks. In any case, be sure to check out our Dota Underlords items guide for all the latest tips and details.
Demons and Demon Hunters are amazing, but Brawny, Savage, and Primordial are awful
I was always a fan of the Strange Bedfellows build, but it was (obviously) very item-dependent. But now that the Strange Bedfellows effect has been worked into the Demon Hunter alliance by default, I can see this build really rocketing upwards in popularity and prominence.
By contrast, certain alliances have really fallen off with the August Update. Brawny no longer gives you a good early-game, instead relying on the slow accrual of kills for each hero. No longer does Savage bestow heightened damage upon your entire army, instead simply applying a bleed effect – and only on Savage unit attacks. And Primordial? All it does now is spawn an Eidolon whenever a Primordial unit dies. So these 3 alliances are all in the bottom tiers now as far as I’m concerned, while – quite surprisingly – the top tiers remain largely unchanged except for the new arrival of Demons and Demon Hunters. Check out our new Dota Underlords alliances guide for full details on the current state of every single alliance.
And a smattering of item changes and hero changes
Finally, we’ve also seen a few minor hero and item tweaks with this patch. They’re nowhere near as important as what I’ve already covered above (nor are they as significant or comprehensive as the hero changes of the Mid-Season Update), but some things in particular are worth highlighting:
- Tier 1 items are quite strong now, actually. Chainmail provides +10 Armor; Tranquil Boots provide +25 HP regen, Hood of Defiance is now available from the opening rounds, and Gloves of Haste and Claymore have received minor buffs too.
- Force Staff is a little more useful now, as it exclusively targets melee heroes that wail on the equipped hero, pushing them away several cells.
- Venomancer’s Plague Wards no longer have that insane power spike at Tier 3; but he’s received an attack range and attack damage buff to make up for it.
- Lina’s now Tier 2, not Tier 3; and Crystal Maiden’s now Tier 3, not Tier 2. Swapsies!
- Juggernaut’s received another slight buff by forcing him to only use his Blade Fury when it’ll hit more than one hero. Otherwise, basic attacks are better for him.
Like I said, minor changes for the most part. The biggest alteration is certainly to Venomancer, who really isn’t coming off well in this patch seeing as Savage and Warlock have both been nerfed as well. But on the plus side, Tier 1 items now no longer feel quite as “meh, whatever” as they used to!
Previous Dota Underlords patch notes & updates
That’s just about everything major we found for the latest Dota Underlords patch notes; but in case you’ve been away from the game for a while and want to see what else has changed in the interim, we’ve included all previous Dota Underlords patch notes in full below. So knock yourself out!
GENERAL
- We have found more code that caused crashes and told it to behave
- Updated Slark’s ability description to match the gameplay – he is not intended to reduce enemy attack speed
- Added Rich Presence when finding a match
- Fixed lack of glow in Roshan’s “Vs.” image
- Quality of Life and look improvements have been done to the Season Info UI
- Fixed win/lose streak particles sometimes not showing up
- Many particle effects optimizations have been done
- Tweaks to foliage and other visuals on the Path of Sunbreeze custom board
- Fix Thunderhides’ ability tooltip referring to Ogre Magi
- Fix an issue where a unit that has two units Tiny Tossed against it in rapid succession would only take damage once
- Fix Warlock alliance not correctly choosing low health units to link to
- Fix Desperate Measures not applying to summons
- Don’t allow player interaction while the map is loading
- Units prefer to target heroes rather than summons with their abilities, but if no heroes are available they will still target summons
HERO CHANGES
Arc Warden:
- Attack Speed changed from [0.59, 0.67, 0.77] to [1.0, 1.0, 1.0]
- Maximum Mana changed from 100 to 0
- Maximum Health changed from [600, 1100, 2650] to [700, 1400, 2800]
- Gold Cost changed from 3 to 4
- Draft Tier changed from 3 to 4
- Tempest Double:
- Cooldown changed from 60 to 0
- Mana Cost changed from 100 to 0
- Now reads: Arc Warden creates a copy of himself with the same health he currently has. The clone can use all of Arc Warden’s current items and will attempt to attack the same enemy as his summoner. Whenever this clone dies, Arc Warden will create a new one.
Clockwerk:
- Armor changed from [5, 7, 10] to [10, 13, 15]
- Maximum Health changed from [800, 1600, 3200] to [950, 1800, 3500]
Medusa:
- Attack Damage Minimum changed from [50, 100, 200] to [75, 150, 300]
- Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320]
Tinker:
- Attack Speed changed from 0.67 to 0.77
- Armor changed from 10 to 5
- Attack Damage Minimum changed from [50, 100, 225] to [60, 120, 270]
- Attack Damage Maximum changed from [60, 120, 275] to [72, 144, 330]
Treant Protector:
- Leech Seed:
- Projectile Speed changed from 600 to 800
- Leech Damage and Heal changed from [80, 110, 150] to [100, 150, 200]
Lycan:
- Alliance changed from Human Warrior Savage to Human Hunter Savage
- Lycan’s Wolves are Hunter Savages
Juggernaut:
- Juggernaut Attack Speed changed from 0.91 to [0.91, 1.0, 1.25]
- Juggernaut Min Damage changed from [65, 130, 260] to [65, 140, 280]
- Juggernaut Max Damage changed from [70, 140, 280] to [70, 150, 300]
ITEM CHANGES
Font of Creation:
- Eidolon HP changed from [300, 400, 500] to 300
- Eidolon Max Damage changed from [70, 80, 90] to [60, 70, 80]
ALLIANCE CHANGES
Primordials:
- Level 1: Enemies attacking Primordial units have a 25% chance to have their attack speed slowed by 50 each attack. This effect is applied at the start of the attack and lasts for the duration of the attack.
- Level 2: Enemies attacking friendly units have a 25% chance to have their attack speed slowed by 50 each attack. This effect is applied at the start of the attack and lasts for the duration of the attack.
- Fix an issue with Wicked Intent where it was not applying to an opponent’s summons.
- Fix an issue where units showed healing or regeneration after death (even if opponent had Wicked Intent). This was purely cosmetic but is now fixed.
- Fix issue with global items challenge where it was not properly registering alliance items.
- Fix Troll alliance level 1 not applying to non-troll units. Note that the alliance description still does not show this change, but the gameplay is correct now.
- Fix Knight alliance so that knights standing next to each other get their proper bonus.
GENERAL:
- Added Loot Round tips and tricks to the Season Info tab
- Added Battle Pass Loadout. You can now change your equipped items
- Added Path to Sunbreeze custom board
- Fixed high CPU utilization on macOS
- Removed code that caused crashes and kept code that doesn’t cause crashes
- Buffed Battle Pass XP rewards for playing matches:
- 1st: 120->150
- 2nd: 80->120
- 3rd: 60->100
- 4th: 50->90
- 5th: 30->80
- 6th: 20->70
- 7th: 10->60
- 8th: 10->50
- Increased Battle Pass XP rewards for the different tiers of daily challenges:
- 250->400
- 500->800
- 1000->1600
MOBILE:
- The work continues on increasing performance on iOS and Android devices
- Improved battery usage on iOS
GAMEPLAY:
- Combat persists while some abilities complete their attacks (Lich, Witch Doctor, etc)
- Summons are no longer included in targetting for spells. Except for special summons like Arc Warden and Spirit Bear
- Fixed boxed in Assassins not jumping toward their enemies
- Assassins that have an enemy in their attack range will attack instead of jumping
- Changed the length of the preparation phase for the first 3 rounds from 25 seconds to 15 seconds
- Don’t target healing-disabled units for heals
- There is now a notification when someone completes their win streak
- You won’t see heroes from the previous shop whenever you re-roll the shop
ALLIANCE CHANGES:
- Warlock Alliance now targets the unit with the lowest health % not lowest health value
- Warlock Alliance lifesteal changed from [50%, 100%, 150%] to [50%, 80%, 130%]
- Troll Alliance Tier 1 now provides 10% attack speed bonus to ALL allies.
- Knight Alliance changed from [ -15, -20, -30 ] to [ -15, -20, -25 ]
- Bloodbound Alliance extra damage changed from +100% to +125%
- Heartless Alliance changed from [-5, -10, -20] to [-5, -10, -15]
- Primordial Alliance now also has a 10% chance to disarm ranged attackers for 4 seconds
- Scrappy Alliance now takes 2 units per level (down from 3) :
- Level 1 – A random scrappy unit is granted +9 Armor and +8 HP regeneration
- Level 2 – All scrappy units are granted +9 Armor and +8 HP regeneration
- Level 3 – All allies are granted +9 Armor and +8 HP regeneration
- [Armor and HP are doubled if you start the fight with less units than your opponent] is changed to [Armor and HP are doubled whenever you have fewer units alive than your opponent does].
HERO CHANGES:
Abaddon:
- Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
- Attack Damage Maximum changed from [55, 110, 220] to [55, 110, 264]
- Aphotic Shield:
- Damage Absorb changed from [100, 300, 500] to [100, 300, 600]
Arc Warden:
- Attack Speed changed from 0.59 to [0.59, 0.67, 0.77]
- Maximum Health changed from [600, 1100, 2200] to [600, 1100, 2650]
- Attack Damage Minimum changed from [75, 150, 250] to [75, 150, 300]
- Attack Damage Maximum changed from [85, 170, 290] to [85, 170, 350]
Clockwerk:
- Armor changed from [5, 7, 9] to [5, 7, 10]
- Maximum Health changed from [700, 1400, 2800] to [800, 1600, 3200]
- Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]
- Gold Cost changed from 1 to 3
- Draft Tier changed from 1 to 3
- Attack Damage Maximum changed from [55, 110, 220] to [65, 130, 260]
- Battery Assault:
- Damage Tick Rate changed from 0.7 to [0.7, 0.7, 0.35]
Enigma:
- Alliance changed from Primordial Warlock to Primordial Shaman
- Midnight Pulse:
- Radius changed from [2, 3, 4] to [1, 2, 3]
Kunkka:
- Ghostship:
- Damage changed from [150, 250, 350] to [50, 150, 250]
- Cooldown changed from 10 to 15
Lina:
- Laguna Blade:
- Damage changed from [500, 750, 1000] to [500, 750, 1200]
Lone Druid:
- Maximum Mana changed from 100 to 60
- Summon Spirit Bear:
- Mana Cost changed from 100 to 60
Spirit Bear:
- Alliances changed from Savage to Savage Druid
Lycan:
- Maximum Health changed from [750, 1500, 3000] to [750, 1500, 3600]
- Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240]
- Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 288]
- Summoned Wolves now have phased movement and can run through other units
Medusa:
- Gold Cost changed from 4 to 5
- Draft Tier changed from 4 to 5
- Split Shot:
- Damage Modifier changed from -40% to -20%
- Extra Shots changed from 2 to [2, 3, 4]
Mirana:
- Maximum Mana changed from 100 to 70
- Attack Damage Minimum changed from [55, 110, 220] to [66, 132, 264]
- Attack Damage Maximum changed from [65, 130, 260] to [78, 156, 312]
- Sacred Arrow:
- Mana Cost changed from 100 to 70
Morphling:
- Attack Speed changed from 0.77 to 0.91
- Maximum Mana changed from 100 to 75
- Waveform:
- Cooldown changed from [10, 8, 6] to [8, 6, 4]
- Mana Cost changed from 100 to 75
Nature’s Prophet:
- Nature’s Call:
- Cast Animation length changed from 1.97 to 1.0
Lesser Treant:
- Now spawn near Nature’s Prophet
- Attack Speed changed from 0.67 to 0.83
- Maximum Health changed from [300, 500, 700] to [350, 600, 800]
Necrophos:
- Death Pulse:
- Cooldown changed from 5 to 7.5
Omniknight:
- Maximum Health changed from [700, 1400, 2800] to [700, 1400, 3360]
- Attack Damage Minimum changed from [40, 80, 160] to [40, 80, 190]
- Attack Damage Maximum changed from [50, 100, 200] to [50, 100, 240]
- Purification:
- Heal changed from [200, 400, 600] to [200, 400, 720]
Phantom Assassin:
- Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 300]
- Attack Damage Maximum changed from [90, 180, 360] to [90, 180, 400]
- Coup de Grace:
- Crit Chance changed from 10 to [15, 20, 25]
Puck:
- Maximum Mana changed from 100 to 60
- Illusory Orb:
- Mana Cost changed from 100 to 60
Queen of Pain:
- Armor changed from 0 to 5
Razor:
- Maximum Health changed from [750, 1500, 3000] to [500, 1000, 2000]
- Attack Damage Minimum changed from [50, 100, 200] to [40, 80, 160]
- Gold Cost changed from 3 to 1
- Draft Tier changed from 3 to 1
- Attack Damage Maximum changed from [60, 120, 240] to [50, 100, 200]
- Plasma Field:
- Max Damage changed from [100, 175, 250] to [50, 100, 150]
Sand King:
- Maximum Health changed from [550, 1100, 2200] to [750, 1500, 3200]
- Attack Damage Minimum changed from [45, 90, 180] to [70, 140, 270]
- Gold Cost changed from 3 to 4
- Draft Tier changed from 3 to 4
- Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320]
- Caustic Finale:
- Attack Slow changed from -30 to -35
- Attack Slow duration changed from 3 to 3.5
- Damage on expiration changed from [45, 90, 180] to [55, 100, 190]
- Damage on kill changed from [50, 100, 150] to [60, 110, 160]
- Burrow Strike now displaces the target unit from its cell.
Shadow Fiend:
- Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 336]
- Attack Damage Maximum changed from [80, 160, 320] to [80, 160, 384]
Slark:
- Maximum Health changed from [500, 1000, 2000] to [500, 1000, 2400]
- Attack Damage Minimum changed from [50, 72, 105] to [50, 72, 126]
- Attack Damage Maximum changed from [60, 92, 145] to [60, 92, 174]
Sniper:
- Attack Speed changed from 0.63 to [0.63, 0.63, 0.77]
- Maximum Health changed from [450, 900, 1800] to [450, 900, 2160]
- Attack Damage Minimum changed from [125, 180, 330] to [125, 180, 396]
- Attack Damage Maximum changed from [150, 210, 360] to [150, 210, 432]
Techies:
- Remote Mines:
- Radius changed from 4 to [3, 3, 4]
Terrorblade:
- Maximum Health changed from [650, 1300, 2600] to [650, 1300, 3120]
- Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
- Attack Damage Maximum changed from [65, 130, 260] to [65, 130, 312]
Tidehunter:
- Alliance changed from Scaled Hunter to Scaled Warrior
- Maximum Health changed from [950, 1900, 3800] to [850, 1700, 3400]
- Gold Cost changed from 5 to 4
- Draft Tier changed from 5 to 4
- Health Regeneration changed from 5 to 0
- Ravage:
- Radius changed from [2, 3, 4] to [1, 2, 3]
- Damage changed from [150, 250, 350] to [100, 150, 250]
- Duration changed from [2, 2.5, 3] to [2, 2.25, 3]
Tinker:
- Maximum Health changed from [500, 1000, 2000] to [750, 1500, 3500]
- Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 225]
- Gold Cost changed from 1 to 3
- Draft Tier changed from 1 to 3
- Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 275]
- Heat-Seeking Missile:
- Cooldown changed from [8, 6, 4] to [8, 6, 0.5]
- Damage Per Missile changed from [250, 350, 450] to [350, 450, 450]
- Targets changed from 3 to [2, 3, 4]
Treant Protector:
- Maximum Health changed from [650, 1300, 2300] to [750, 1500, 2500]
- Gold Cost changed from 2 to 3
- Draft Tier changed from 2 to 3
- Leech Seed:
- Damage changed from [60, 90, 120] to [80, 110, 150]
- Radius changed from 3 to 1
- Expires when the target dies
Troll Warlord:
- Attack Speed changed from 0.91 to 1.0
- Maximum Health changed from [900, 1800, 3600] to [1200, 2000, 4000]
- Attack Damage Minimum changed from [90, 180, 360] to [180, 360, 520]
- Gold Cost changed from 4 to 5
- Draft Tier changed from 4 to 5
- Attack Damage Maximum changed from [100, 200, 400] to [200, 400, 600]
Tusk:
- Maximum Health changed from [650, 1300, 2600] to [700, 1400, 2800]
Venomancer:
- Maximum Health changed from [550, 1100, 2200] to [500, 1000, 2000]
- Gold Cost changed from 3 to 1
- Draft Tier changed from 3 to 1
- Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 220]
- Plague Ward:
- Number of wards changed from [1, 2, 4] to [1, 1, 3]
Plague Ward:
- Armor changed from 5 to 0
- Maximum Health changed from 200 to [200, 200, 240]
- Attack Damage Minimum changed from 50 to [50, 80, 120]
- Attack Damage Maximum changed from 100 to [55, 100, 140]
Viper:
- Maximum Health changed from [550, 1100, 2200] to [550, 1100, 3000]
- Attack Damage Minimum changed from [50, 100, 150] to [50, 100, 240]
- Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 360]
Windranger:
- Maximum Health changed from [550, 1100, 2200] to [550, 1100, 2300]
- Attack Damage Minimum changed from [60, 120, 240] to [50, 100, 230]
- Gold Cost changed from 3 to 2
- Draft Tier changed from 3 to 2
- Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 260]
- Powershot:
- Damage changed from [400, 600, 800] to [200, 400, 600]
ITEM CHANGES:
Alliance Item rework
Alliance items no longer have an inherent Tier and are in their own Alliance category.
At the start of every game Alliance items are randomly assigned a tier: 1, 2, or 3 and are then mixed into the item pool and awarded as normal.
Each player can have Alliance items appear at different tiers. For example, player A could be offered Strange Bedfellows at tier 1 where it would provide a +30% bonus while player B could be offered Strange Bedfellows at tier 3 where it would provide a +50% bonus.
Likewise, in the same game, player A could be offered Elusive Targets at tier 2 with a duration of 3s while player B could be offered Elusive Targets at tier 1 with a duration of 2s. All players will have the same number of Alliance items per tier in their item pool.
Alliance Item changes:
- Unstable Reactor – explosion damage changed from 20% to 10/20/30% of Max Health
- Coordinated Assault – attack speed buff changed from +25 to +10/20/30
- Check the Bodies – gold production chance changed from 20% to 10/20/30%
- Forged in Battle – Max Health bonus changed from +50 to +25/50/75
- Strange Bedfellows – bonus damage changed from +30% to +30/40/50%
- Retaliate – damage per second changed from 80 to 30/45/60
- Age of Chivalry – damage reduction for both physical and magical damage changed from -10 to -7/-10/-12.5 per adjacent Knight
- Completing the Cycle – heal percentage changed from 5% to 3/5/7% of max health and heal range changed from 1 cell to 2 cells
- Tooth and Claw – Bleed damage per stack changed from 10 to 7/10/13
- Unstoppable – Invulnerability duration changed from 2 to 1/2/3
- Wicked Intent – Heal prevention percentage changed from 25% to 10/15/25% per Heartless unit
- Dragon’s Hoard – Damage percentage per gold changed from 1% to 0.5/1.0/1.5%
- Final Flash – Remaining health percent trigger changed from 30% to 10/20/30%
- Hunter’s Focus – Damage bonus per Hunter attacking the target changed from 10% to 5/7/10%
- Soul Sucking Syphon – Spell lifesteal percentage changed from 25% to 25/35/50%
- Indomitable Will – Debuff resistance changed from 50% to 25/50/75%
- Elusive Targets – Invisibility changed to 100% evasion for 2/3/4s
- Pocket Sand – Effect duration changed from 2s to 1/2/3s
- Shaman Pluck – Hex chance changed from 17% to 7/12/17%
- Font of Creation – Primordials now produce higher rank Eidolons based on the tier of Font of Creation. Eidolon stats affected:
- Health changed from 240 to 300/400/500.
- Damage changed from 50-80 to 40-70/50-80/60-90
Maelstrom:
- Tier changed from 4 to 3
Vicious Intent:
- Tier changed from 4 to 3
Force Staff:
- Tier changed from 3 to 2
Radiance:
- Tier changed from 4 to 5
Silver Lining:
- Can only have one.
- Charges start at 1.
Daedalus:
- Crit Multiplier changed from 235 to 200
- Damage changed from 80 to 70
Arcane Boots:
- Range changed from 1 to 2
Eye of Skadi:
- Tier changed from 3 to 4
Battle Fury:
- Damage added as 70
- Cleave % changed from 30 to 35
Summoning Stone:
- Attack Speed Bonus changed from 30 to 45.
Chainmail:
- Bonus Armor changed from 10 to 7
Mask of Madness:
- Tier changed from 2 to 3
- Attack Speed increased from 40 to 60
- Lifesteal increased from 10 to 20
Completing the Cycle:
- Range changed from 1 cell to 2 cells.
Recruiter:
- Changed from ‘First Reroll is Free’ to ‘Rerolls now cost 1 gold”.
- Tier changed from 5 to 4
A Higher Class of Criminal:
- Tier changed from 3 to 5
Shaman Pluck:
- Ignores magic-immune enemies
LOOT ROUNDS:
- Losing to a neutral creep wave no longer removes 2 options from your item choices.
- Losing to a neutral creep wave results in being offered rewards from the previous creep wave’s tier (Losing to the first creep wave has no penalty)
Round 10:
- Big Golem:
- Maximum Health changed from 2000 to 1500
- Small Golem:
- Maximum Health changed from 1500 to 1000
- Golems now have the Mega-Warrior alliance keyword.
- Mega-Warrior – 2 units: Allied Mega-Warriors gain 20 armor.
Round 15:
- Big Wolf:
- Attack Damage changed from 100-200 to 200-250
- Armor changed from 10 to 5
- Maximum Health changed from 2500 to 2000
- Small Wolf:
- Maximum Health changed from 1500 to 1250
- Wolves now have the Mega-Assassin alliance keyword.
- Mega-Assassin – 2 units: Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage
Round 20:
- Tomato:
- Armor changed from 0 to 25
- Potato:
- Magic Resistance changed from 0 to 50%
- Tomato and Potato now have the Mega-Bloodbound alliance keyword.
- Mega-Bloodbound – 2 units: Whenever an allied Mega-Bloodbound unit dies, other Mega-Bloodbounds get +500% damage
Round 25:
- Revtel Wildwing:
- Attack Damage changed from 500-700 to 300-500
- Wildwing Hatchling:
- Attack Damage changed from 400-650 to 200-450
- Wildwings now have the Mega-Elusive alliance keyword.
- Mega-Elusive – 2 units: Allied Mega-Elusive units have 75% evasion.
Round 30:
- Thunderhide Alpha:
- Now has 100 mana and casts Bloodlust.
- Attack Damage Maximum changed from 200-1000 to 200-1500
- Thunderhide:
- Now has 100 mana and casts Bloodlust.
- Attack Damage Maximum changed from 200-800 to 200-1200
- Thunderhides now have the Mega-Warlock alliance keyword.
- Mega-Warlocks – 2 units: Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked unit deals damage, both units are healed 200% of the damage dealt.
Round 35:
- Black Dragon:
- Black Dragon splash attack now deals 100% splash damage.
- Black Dragon now has the Mega-Scaled alliance keyword.
- Mega-Scaled – 1 unit: Allied Units get 75% magic resistance
Round 40:
- Dark Troll Buddy:
- Attack Damage changed from 200-300 to 200-400.
- Dark Troll Priest:
- Attack Damage increased from 200-500 to 550-650.
- Maximum Health changed from 5000 to 10000.
- Dark Troll Boss:
- Attack Damage increased from 200-500 to 400-800.
- Maximum Health changed from 5000 to 10000.
- Dark Trolls now have the Mega-Troll alliance keyword.
- Mega-Trolls – 3 units: Allied units have +50 attack speed.
Round 45:
- The Year Beast:
- Magic Resist increased from 50 to 80
- The Year Beast now has the Mega-Demon alliance keyword.
- Mega-Demon: – 1 unit: Allied Mega-Demons get +100% pure damage.
Round 50:
- Roshan:
- Attack Damage changed from 500-1500 to 750-1500
- Attack Speed changed from 0.5 to 0.67
- Roshan is now spell immune.
PROTO PASS:
The Proto Battle Pass is now available and ready for testing. All current and future beta testers get access to this pass for free.
Visit the Proto Pass page to learn more.
GENERAL:
- Scoreboard UI improved.
- Post game now shows items and alliances.
- Post game now includes scoreboard overview.
- General UI improvements and bug fixes for different aspect ratios and devices.
- Expanding on last week’s change: Combat continues until all projectiles have completed their travel, up to a max of 5 seconds.
- Fixed Neutrals not displaying stats correctly in the unit stats panel in combat.
- Fixed heroes stunned with short duration spells (like Clockwerk’s Battery Assault) resetting their attack timers and thus attacking faster than allowed.
- Increased accuracy of the matchmaking system at high skill levels.
ALLIANCES:
- Apply alliance effects to summons.
- Make alliance indicators properly dynamic in the UI (Fall From Grace now shows properly on humans, etc.).
- Warlock alliance no longer triggers on item activate, just spell activate.
HEROES:
- Fixed Venomancer wards having -50% magic resist instead of 50% magic resist.
- Fixed Disruptor, Alchemist spells not continuing their effects after their death.
- Gyrocopter no longer targets units in the air when casting Call Down.
- Medusa:
- Split Shot:
- Changed extra shots from 3 to 2.
- Will ignore nearby targets that happen to be outside Medusa’s attack range.
- Split Shot:
- Axe:
- Berserker’s Call:
- Since you can’t cast spells while taunted, and since we are using the Silence effect, getting taunted now officially silences.
- Berserker’s Call:
ITEMS:
- Fixed Big-Time Contract sometimes not applying.
- Aegis has changed: it now only activates on damage that would otherwise be fatal. It no longer preserves streaks.
- Fixed Divine Rapier being removed at the start of combat. Losing a Divine Rapier now no longer removes a potential item slot.
- Tooth and Claw now has proper duration.
- Fix Silver Lining crash.
- Fix missing name for Eidolons.
- Fix Wicked Intent amplifying regen instead of dampening it.
- Fix crazy numbers on healing display when Wicked Intent is in play.
- Units blinking using Blink Dagger will clear their active target and reacquire once the blink is done. Fixes units chasing their original enemy.
- Coordinated Assault auras don’t stack. NOTE: More than one copy will still increase the bonus.
- Fall From Grace: item description changed to make clearer that the item turns Human into Heartless, it does not add Heartless as an additional alliance.
MOBILE ONLY:
- Hide from your big boss: Steam invisible mode is now supported.
- More performance improvements on both iOS and Android platforms.
Bug Fixes:
- Fixed crash when loading into a match.
- Fixed Druid Alliance not upgrading Druids correctly.
- Fixed Win/Loss record updating at the wrong time.
- Fixed an item regression – effects will once again stack correctly for Completing the Cycle, Summoning Stone, Shaman Pluck, Unstable Reactor, Check the Bodies, and Strange Bedfellows.
GENERAL:
- Added Scoreboard. Defaults to TAB on the PC.
- Added Leaderboards. Welcome, Lords of White Spire.
- Further lighting tweaks to the board to brighten it up.
- Update Notes can now be found from inside the game.
- Season Info: Heroes’ Ability info now shows damage type
- New Kill Streak FX.
- Unit VO is now spatialized (Audio will closely match where the unit is located).
- Enabled additional sounds in unit combat.
- Yo, Reddit: Versus, Round Over and Round Start screens will close on any non-UI click or ESC keypress.
- Yo, Reddit: Versus, Round Over and Round Start screens won’t appear if the user is dragging units or items.
- Many UI improvements have been done.
- Added description of how the Hero Pool works to the Season Info UI.
- Hero stat changes from basic items is now shown during combat as well during preparing.
- Fixed Terrorblade Rank 2 and Rank 3 not updating his model after casting Metamorphosis.
MOBILE:
- Added Battery Status.
- Fixed play/pause buttons disappearing.
- Added Tap to Move option: For those who like to tap to place instead of dragging on the board.
- Added Battery Saver mode.
- Can now query a hero’s ability from the shop.
- More performance improvements.
GAMEPLAY:
- Fixed Demon Hunters not doing their jobs and leaving enemy demons with their buff on.
- Fixed Techies planting their bomb in the wrong location.
- Fixed all known AI Pathing issues.
- Level 9: Tier 2 odds 30% -> 25%, Tier 3 odds 25% -> 30%
- Level 11: Tier 1 odds 10% -> 13%, Tier 2 odds 15% -> 20%, Tier 3 odds 30% -> 25%, Tier 5 odds 15% -> 12%
- Round will continue for another second once the last unit dies, giving the other team a chance for a last minute kill to force a draw.
REWORKED STREAKS:
- Lose streak gold:
-
- From:
-
- 3-4 losses – 1 gold
- 5-6 losses – 2 gold
- 7+ losses – 3 gold
-
To:
-
- 3-4 losses – 1 gold
- 5+ losses – 2 gold
-
- Win streaks gold:
-
- From:
-
- 3-4 wins – 1 gold
- 5-6 wins – 2 gold
- 7+ wins – 3 gold
-
To:
-
- 3-4 wins – 1 gold
- 5-6 wins – 2 gold
- 7 wins – 3 gold
- 8 wins – 4 gold
-
- Win streaks reset at 8 wins.
ITEM CHANGES:
- Added Force Staff: Tier 3 Support Item – Push an enemy unit 6 cells in a random direction. (10s cooldown)
- Added Scythe of Vyse: Tier 4 Support Item – When the equipped hero takes damage, transform the offending unit into a pig for 4s. (15s cooldown)
- Added Big-Time Contract: Tier 2 Support Item – Equipped unit is Blood-bound in addition to its other types.
- Silver Lining: Now reads “Get 1 charge when you win a fight. When you lose a fight, if charges remain, get 1 gold and lose 1 charge.”
- Shaman Pluck: Chance increased from 5% to 17%.
- Blink Dagger:
- Now generates 50 mana when activated.
- Cooldown reduced from 60s to 15s.
- Tooth and Claw: Fixed not stacking correctly.
- Coordinated Assault: It should be truly coordinated since it actually works now.
HERO CHANGES:
- Medusa:
- Split Shot:
- Now applies item effects on secondary shots.
- Split Shot:
- Lycan:
- Summon Wolves:
- Fixed not applying health buff correctly.
- Summon Wolves:
- Venomancer:
- Health increased from [500, 1000, 2000] to [550, 1100, 2200]
- Summon Plague Ward:
- Summon Count increased from 1 Ward to [1, 2, 4] Wards.
- Ward is always Rank 1.
- Cast Point reduced from 0.5s to 0.13s.
- Cooldown increased from 5 to [5, 6, 7].
- Wards have 50% magic resistance.
- Disruptor:
- Alliances changed from Brawny Shaman to Brawny Shaman Warlock.
- Static Storm:
- Also blinds the targets inside the cloud for a 25% miss chance.
- Mr. Warlock:
- Shadow Word:
- Cast Point reduced from 0.5s to 0.4s.
- Cooldown reduced from 20s to 6s.
- Damage from [ 100, 150, 200 ] to [ 50, 100, 150 ].
- Heal from [ 75, 150, 200 ] to [ 50, 125, 175 ].
- Duration from 6 seconds to 3 seconds.
- Shadow Word:
ALLIANCE CHANGES:
- Warlock:
- Now reads: Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed [50, 100, 150]% of the damage dealt.
- Shaman:
- Now requires 3 Shamans (up from 2).
- Now reads: Enemies affected by Hexes, Silences or Stuns will generate -200% mana when attacked.
- Large performance improvements have been done on all platforms.
- Improved network connectivity and ping time for iOS and Android users outside the US.
- The following units got their voices back:
- Doom
- Drow Ranger
- Enchantress
- Lina
- Luna
- Mirana
- Shadow Fiend
- Phantom Assassin
- Queen of Pain
- Templar Assassin
- Windranger
- Added tooltip to the player’s level that shows their XP progress and odds of rolling each tier of hero in the shop. On mobile this is accessible from within the shop.
- Added mobile icons to party members.
- Default Camera distance adjusted to 825.
- Fixed Key Bindings changes not being saved.
- Added Ability mana cost to season Info panel.
- Fixed Victory screen not being displayed if you won the game which begs the question: Did you really win?
- Global Sounds removed with the feature going back in the lab.
- Improved the quality of the dragging effects when manipulating units.
- Fixed being able to click on an item you did not earn if you lost a Loot Round.
- Fixed Sword and Shield icons on the leaderboard not displaying if you were attacking and defending against the same player.
- Fixed Enigma’s ambient FX to work for both bench and on the ground.
- Enigma’s Midnight Pulse updated to be square shaped.
- Added ability icons to the mobile shop for all abilities.
- Fixed cooldown multiplier display when inspecting a unit.
- Many improvements have been done to the Unit Query UI.
- Fixed not being able to view the inventory of a dead player.
- Fixed ability tooltip not showing lore.
- Clicking outside the shop now closes it.
- Hovering global items that affect specific types of units will highlight those units.
- Alliance Highlight Mode: Highlight bench units differently if putting them on the board would not advance the Alliance.
- Fixed in-game Season Info hero page starting empty by default when the user has no units yet.
- Added info button to units in the PC shop to get more information about that hero.
- Roshan is back from vacation. He didn’t bring anything for anyone.
GAMEPLAY CHANGES:
- Medusa: Split Shot extra shot damage reduction changed: [-40, -30, -20 ] -> -40.
- Kunkka: Ghostship crash cell size changed: [2, 3, 4] -> [2, 2, 3].
- Skull Basher: Fixed only going off once per battle.
- Black King Bar: Purges the user on activation.
- Juggernaut: Blade Fury purges on activation.
- Slardar: Corrosive Haze is now purgeable.
- Knights Alliance: Default damage reduction changed: [ -15, -25, -35 ] -> [ -15, -20, -30 ].
- Knights Alliance: Adjacent to other knights damage reduction changed: [ -20, -25, -30 ] -> [ -15, -20, -25 ].
- Human Alliance Silence: Is now purgeable.
- Blight Stone: Fixed stacking on every hit. It will stack if different units are attacking with it.
- Based on community feedback, we’ve adjusted opponent selection weight to be even more biased against folks you’ve played recently.
- Adjusted AI pathfinding: Units will only try to jump into a beneficial aura’s range if it’s only 1 cell away (down from 2).
- Fixed bug that prevented Assassins from jumping.
- Unstoppable (Warrior Alliance Item): Fixed some cases that caused this item to not work reliably.
- Silver Lining: Fixed it granting 2 gold instead of 1.
- Abaddon: Base Attack Time changed: 1.3 -> 1.5
- Omniknight: Damage changed: [50-60, 100-120, 200-240] -> [40-50, 80-100, 160-200]
- Dragon Knight: Elder Dragon Form bonus damage changed: [100, 150, 200] -> [50, 100, 150]
- Dragon Knight: Elder Dragon Form is now marked as passive and cannot be silenced.
- Dragon Knight: Now properly aims at the targets in front.
- Dragon Knight: Fixed bug that caused Elder Form to take 0.5 seconds to start.
- Tusk: Fixed Walrus Punch sometimes sending people into space.
- Adjustment to the game board: Lighting and Shadow intensity tweaks.
- Sounds from combat occurring on other player’s boards can now be heard from yours.
- New opponent selection logic: This addresses the community feedback of fighting the same opponents over and over.
- PC/Mobile: Many performance optimizations.
- Mobile: Fixed storage space calculation when downloading content.
- Fixed unit stats not reflecting all items and equipment when querying before combat started.
- Fixed friendly AI not casting spells after Pudge hooked an enemy.
- Troll Global Item (Coordinated Assault): Now stacks.
- AI will now cast spells on the ground under a target instead of on the target’s location. Fixes floating Spells if the target happened to be flying through the air.
- Dragon Alliance: Now requires 2 units.
- Dragon Alliance: Now Unlocks an additional ability for each member of the Alliance.
- Dragon Knight: Breathe Fire is now his base ability.
- Dragon Knight: Dragon Alliance now unlocks Dragon Form.
- Dragon Knight: Hit Points increased to 1000/2000/4000.
- Dragon Knight: Gained +10 Health Regeneration.
- Puck: Dragon Alliance now unlocks Phase Shift.
- Viper: Dragon Alliance now unlocks Corrosive Skin.
- Pocket Sand: Now also slows mana gained on receiving damage by 50%.
- Pocket Sand: Will debuff a random enemy unit within 2 cells if no units are within 1 cell of the assassin landing.
- Keeper of the Light: Illuminate now costs 150 mana.
- Keeper of the Light: Health decreased to 550/1100/2200.
- Desperate Measure: Now also increases mana gained on receving/dealing damage by the same amount as attack damage.
- Wicked Intent: Now also blocks HP regen.
- Scrappy Alliance: Now provides 8 armor and 9 health regeneration. It provides double that amount if your starting army is smaller in size than your opponent’s.
- Knight Alliance: Now gives a constant 15/25/35% damage reduction and an additional 20/25/30% when next to another knight.
- Chaos Knight: Damage Increased from [40-110, 80-220, 160-440] to [55-135, 110-240, 200-480].
- Boots of Speed: Now Tranquil Boots. Passive +16 health regen and 100% bonus move speed.
- New Item – Pipe of Insight: +50% Magic Resistance. Once the first enemy has 100% mana, apply a shield that blocks 400 magic damage to allies up to 1 cell away. (once per battle)
- Mobile: Fixed ‘Australia’ mode – Some Android devices rendered the game upside down, and that has been fixed.
- PC: Flash your window when you’re alt tabbed and a new round starts or items selection shows up.
- PC: Hotkeys can now be remapped.
- Mobile: Fixed manipulating UI sliders not being the best.
- Mobile: Fix missing keyboard on iOS after Steam login with incorrect user / password.
- Soul Sucking Syphon will now only attract Warlocks and Mages. The item still works for other unit types, but only those two will try to get close to benefit.
- Fixed bug that would make it appear to be able to sell other player’s units.
- When manipulating the camera distance or angle, the settings panel will dim so you can tweak the view.
- Fixed DPS meter scaling being incorrect on non-1080p resolutions; make it smaller for PC.
- Resolved an issue where some accounts would have their rank incorrectly move backwards.