You need heroes to get on by in Dota Underlords. But is it worth holding out for a hero to appear in a shop and sell weaker ones to afford them, or do you upgrade the ones you already have? It largely depends on how they survive the later stages of the game and we have all the rankings for each hero in Dota Underlords.
If you’d like to learn more about the basics of Dota Underlords, you can head over to our Dota Underlords guide. It also includes tips for better play as more tips and tricks are discovered. If you would rather look to see which alliances you should be combining, have a gander at our Dota Underlords alliances guide for the best combinations.
Dota Underlords heroes guide
This guide will go through all of the heroes, explain all of their abilities and tiers, and determine which ones are the best picks.
Dota Underlords best heroes
You’ll likely be wondering which are the absolute best heroes in the game to be upgrading and which ones you should sell as soon as better options arise. The results, especially when you see who is languishing in C Tier, may shock you. Use the contents below to take you directly to the tier you wish to look at.
Best heroes | Decent heroes | Mediocre heroes | Poor heroes |
Best heroes
The S Tier heroes are the ones that you’ll likely want on any team. Mages and Hunters seem to have the bulk of the best ones in the current meta.
- Kunkka: Extremely versatile and is the best Warrior in the game. The Ghostship ability is ridiculously powerful and paired with Crystal Maiden, he’s hitting like a truck constantly.
- Drow Ranger: Makes all the other Hunters much better with her aura, as long as she’s placed next to other ranged heroes. She also has great alliances worth building up.
- Crystal Maiden: Her aura helps mages generate mana at a ridiculous level, but combined with Kunkka and Tidehinter, they can hold the fort and cast spells.
- Medusa: Making enemies turn into stone and giving her a multi-shot makes Medusa a top ranged unit. Great with Mages.
- Keeper of the Light: Terrible stats and he needs to power up. But as long as other heroes are getting in the way and giving him magical resistances, he can annihilate enemies when he’s fully charged up.
- Tidehunter: Great crowd control, an absolute unit when it comes to his defence, and he’s great for hunter teams. Tidehunter also helps deal with magic users with Scaled. The only drawback is that you’ll have a hard time having him appear in the shop.
Decent heroes
These heroes are not as essential as the S Tier heroes, but they generally are decent to have on teams that are focused on certain strategies.
- Lich: Chain Frost works wonders and Lich is the final piece of the Mage strategy. Has decent bulk and anything to get his ability off faster will make him a nightmare.
- Queen of Pain: A great early game unit to help Assassins, who can stun units with the scream, which makes or breaks fights.
- Templar Assassin: Important for Elusive and Assassin teams. Refraction enables her to survive Mage onslaughts, but trolls and hunters give her problems.
- Doom: If you don’t have Kunkka, Doom is the second best Warrior and can snipe a high-level unit before they can use their ability.
- Bloodseeker: Slap on items that make him survive longer, and have him in a team with Warlocks, and suddenly his drawback becomes less of a problem.
- Sniper: As long as he’s protected, he can fire massively damaging shots to take out big threats.
- Enigma: A Primordial unit that’s good against melee focused teams, but the lifesteal from being a Warlock also helps a lot. Has the highest damage potential in the game.
- Windranger: Has a narrow AoE but packs a punch. It’s also another Hunter and they’re all working strongly together.
- Disruptor: Great for running in Mages teams as the AoE silence ability gives your team the advantage. Also a shaman
- Slark: If you’re running an Assassin team, Slark is a natural fit to those teams trying to combat Mages.
- Arc Warden: The key Primordial unit for those wanting the maximum bonus the alliance can offer. Equip Dagon or Bloodthorn for increased DPS, or Refresher Orb to make multiple copies in a single round.
- Lycan: Has three alliances, making him very useful in lots of decks. Also has a really nice ability and works especially well with Tooth and Claw item. Not great once you enter the late game stage.
- Troll Warlord: The strongest troll and will work well with Troll and Warrior based strategies. They’re not the best in the meta currently, but he’s the best.
- Tiny: Primordial units are generally great for countering melee focused teams if you’re a long-range team. Tiny’s a great opener.
- Lone Druid: Paired with Treant Protector, this guy is a beast. The bear is incredibly strong and adding Savage or Elusive strategies helps a lot.
- Pudge: A tank that can draw enemies in, which is great if he’s drawing in the right ones. Give him Radiance and Blade Mail to make attackers fall over.
- Treant Protector: His ability is great, and stats are generally decent. Pair him with Enchantress or Lone Druid to get the most out of him.
- Techies: Incidental, but if you have built up the Scrappy alliance before drawing him, this is the one to take it over the edge.
- Necrophos: Versatile only really because of his alliances as his spell damage doesn’t give him mana.
- Beastmaster: Has decent health and is a good hunter to have on the team. His ability is brilliant if you place him to the side.
- Timbersaw: The only real Scrappy/Inventor hero that can survive the mid-game well. Has a great area of effect skill and casts it multiple times.
- Phantom Assassin: She’s got Assassin and Elusive alliances, but her stats aren’t as high as before. Still effective in the right team.
- Razor: Primordial is still great, but otherwise not phenomenal.
- Slardar: A hard-counter to the Mages builds that dominate the current meta, but otherwise not outstanding.
Medicore heroes
- Morphing: Just misses out on A Tier as he can fit in both Assassin and Mage teams. The only downside is that he’s definitely not a tank as the Assassin side makes him leap behind the frontlines.
- Nature’s Prophet: Very similar to Treant Protector, but the Treants he creates are just not as useful as a bear.
- Abaddon: You’ll want this phantom for his heartless ability, combining well with Drow Ranger for Hunter strategies. Otherwise he’s not all that great.
- Terrorblade: Neither Demon or Demon-Hunter are viable alliances for the time being, but if the alliances see a buff, this hero will rise in the rankings along with it.
- Lina: Has useful alliances, including the on-form mage, but her magic only hits one taget.
- Mirana: Another one with useful alliances, but her power is a bit under the Tier level (4) that she appears in. Medusa outclasses her. Is useful when paired with Windranger though.
- Gyrocopter: You’ll only really want this if your Hunter includes a Sniper, so that the Deadeye triggers, but it’s not essential to win. Has a good magic-based AoE skill, but there are better alliances to pair with Mages.
- Witch Doctor: If it wasn’t for the fact the meta is dominated by Mages, Witch Doctor would be a very useful member of a Troll/Warlock team.
- Luna: Knights aren’t all that good at the moment, but this is one of the better ones. Has an AoE that can be buffed with the right items.
- Tusk: A good early option and helps trigger Warrior and Savage bonuses, but very replaceable in the late-game.
- Chaos Knight: Until Knights become higher tier, the Chaos Knight is… alright. Worth selling in the mid-game for better stuff, unless Demons are your strategy.
- Venomancer: If you have Savage heroes, this one allows for you to tap into Warlock for one more mana. His wards are vulnerable to magic though, and Warriors/Druids are more natural combinations for Savage.
- Anti-Mage: Another good early-option that helps with both elusive and demon hunter, but outclassed by stronger heroes later on.
- Enchantress: The early-game combination of Savage and Druid can bring up the tempo, but she’s vulnerable as the game progresses.
- Sand King: His AoE skill is a little on the narrow side, meaning that you won’t get the most out of the debuff that it inflicts. Some useful alliances, but he’s not essential for Assassins.
- Shadow Fiend: Just not as useful as Queen of Pain as far as demons go. His ability isn’t as good and unless you run alongside some mages, you’ll have a hard time getting the most out of him.
- Bounty Hunter: Another fantastic early-game option, but is just too frail to keep unless you need Assassins.
- Alchemist: A good tank and unlocks potential for Warlock in Scrappy drafts, but Scrappy isn’t great in the meta.
- Tinker: Similarly to Bounty Hunter, Tinker’s got decent skills for the early game but is outclassed very quickly.
- Clockwerk: Replace him mid-game if you draw him initially, as he’s definitely worse than Bounty Hunter unless you really want Scrappy.
- Ogre Mage: A tanky Mage is decent, but Blood-bound just isn’t useful at all. Only keep him on if you absolutely need six Mages.
Poor heroes
- Omniknight: His healing can be useful, but Knights are just not great. Can be a useful Human, so he borders on the cusp of B Tier.
- Juggernaut: Better than Axe in every way, but is outclassed by better Warriors.
- Dragon Knight: Dragons and Knights are just not viable in the current meta, so his usefulness is limited.
- Batrider: He got the short straw in the alliances field and his napalm is a bit underwhelming. Knights just hold him back too much.
- Shadow Shaman: Until Trolls get a buff, Shadow Shaman languishes in the bottom tier. He also needs a fellow Shaman to get things running and sadly they’re too uncommon.
- Puck: Severely hampered by the fact that Mages don’t get mana from spell damage. This means you only get one orb. Only really useful when running Mage or Elusive strategies.
- Viper: Dragons just aren’t a viable strategy at all in Dota Underlords and there are plenty of other Assassins to fill the roster.
- Axe: How the mighty have fallen. He’s an okay starting unit, but is drastically outclassed by higher damage that higher tier units give. Sell him as soon as possible.
- Warlock: Blood-bound is useless in top play and is only good for getting the Warlock alliance to level up early. Absolute trash!
Dota Underlords tier list – stats and abilities
Perhaps you’d rather see the stats and the abilities for yourself, all in one page? We’ve got you covered for that too. Heroes have been split into their associated in-game “Tiers”, which are when you can expect to see them in the shop. Tiers 1 and 2 are early game picks, while Tiers 3 & 4 are for the mid game – sort of around Player Level 6-7. Tier 5 are very rare to come by, but are more commonly found when you’ve progressed to Player Level 10, which is the late game.
If you’re confused by the stats, there will be three numbers besides each one. So the left-hand side one will be Rank 1’s stats, the middle one will be Rank 2’s stats, and the right-hand side is Rank 3’s stats for that unit. Some units won’t see an increase in certain stats, so they will be listed as the same number for each of them.
For example, Axe’s health starts at 700 HP, increases to 1400 by Rank 2, and gets to 2800 at Rank 3. Therefore we will be listing it as “700/1400/2800”. His health regen is always zero, so that will be listed as “0/0/0”. For each tier, there is a separate table, and I recommend searching for a particular hero or alliance in the search bar on the top-right hand corner of each one. We’ve even put a contents below to warp to the Tier you wish to explore, so make full use of all of these.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
Tier 1 heroes
Hero name | Alliances | Stats | Skill |
---|---|---|---|
Anti-Mage | Elusive Demon Hunter |
Health: 500/1000/2000 Mana: 100/100/100 DPS: 42/83/167 Regular damage: 45/90/180 Critical hit damage: 55/110/220 Attack Speed:1.20/1.20/1.20 Move Speed: 310/310/310 Attack Range: 1/1/1 Magic Resist: 30/40/50 Armor: 5/5/5 Health Regen: 0/0/0 |
Mana Break (Passive) The Anti-Mage burns [30/60/90] of the opponent’s mana on each attack, dealing 50% of the mana burned as damage to the target. |
Axe | Brawny Warrior |
Health: 700/1400/2800 Mana: 50/50/50 DPS: 35/70/140 Regular damage: 50/100/200 Critical hit damage: 55/110/220 Attack Speed: 1.50/1.50/1.50 Move Speed: 295/295/295 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Berserker’s Call Cooldown: 10.00 seconds Axe taunts enemy units 1 cell away, forcing them to attack him. While Berserker’s Call is active, Axe gains [15/25/35] bonus armor. |
Batrider | Troll Knight |
Health: 500/1000/2000 Mana: 20/20/20 DPS: 37/73/146 Regular damage: 40/80/160 Critical hit damage: 55/110/220 Attack Speed: 1.30/1.30/1.30 Move Speed: 290/290/290 Attack Range: 3/3/3 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Sticky Napalm Cooldown: 2.00 seconds Batrider throws sticky oil, coating the ground 2 cells away from point of impact. The oil adds [20/40/80] damage per stack to Batrider’s attacks, and slows movement and attack speed of enemies by -5%. Additional casts of Sticky Napalm continue to increase damage and slow percentages, up to 10 stacks. |
Bloodseeker | Human Assassin |
Health: 500/1000/2000 Mana: 100/100/100 DPS: 29/65/103 Regular damage: 40/100/160 Critical hit damage: 60/120/190 Attack Speed: 1.70/1.70/1.70 Move Speed: 850/850/850 Attack Range: 1/1/1 Magic Resist: 20/20/20 Armor: 5/5/5 Health Regen: 0/0/0 |
Bloodrage (Passive) Every second Bloodseeker takes damage equal to 7% of his max health. For every % of health missing, he gains 5% attack speed. On a kill, he regains 35% of his max health. |
Bounty Hunter | Scrappy Assassin |
Health: 550/1100/2200 Mana: 100/100/100 DPS: 52/105/210 Regular damage: 45/90/180 Critical hit damage: 60/120/240 Attack Speed: 1.00/1.00/1.00 Move Speed: 315/315/315 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Shruiken Toss Cooldown: 2.00 seconds Bounty Hunter hurls a deadly shruiken at an enemy unit, dealing [300/500/700] damage and mini-stunning the target. |
Clockwerk | Scrappy Inventor |
Health: 700/1400/2800 Mana: 100/100/100 DPS: 36/71/143 Regular damage: 45/90/180 Critical hit damage: 55/110/220 Attack Speed: 1.40/1.40/1.40 Move Speed: 310/310/310 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 5/7/9 Health Regen: 0/0/0 |
Battery Assault Cooldown: [12.00/10.00/8.00] seconds Clockwerk discharges high-powered shrapnel at random enemy units 1 cell away for 5 seconds, dealing [50/75/100] magical damage and mini-stunning them. |
Drow Ranger | Heartless Hunter |
Health: 400/800/1600 Mana: 100/100/100 DPS: 37/73/146 Regular damage: 45/90/180 Critical hit damage: 50/100/200 Attack Speed: 1.30/1.30/1.30 Move Speed: 285/285/285 Attack Range: 4/4/4 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Precision Aura (Passive) Drow Ranger adds a [10/20/30]% bonus to attack speed to all allies 1 cell away. |
Enchantress | Savage Druid |
Health: 400/800/1500 Mana: 100/100/100 DPS: 43/80/153 Regular damage: 60/110/210 Critical hit damage: 70/130/250 Attack Speed: 1.50/1.50/1.50 Move Speed: 315/315/315 Attack Range: 2/2/2 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Nature’s Attendants Cooldown: 15.00 seconds Enchantress summons a cloud of [3/5/7] wisps that heal all allies up to 4 cells away. For 11 seconds, allies heal 25 health every 1.5 seconds. |
Ogre Magi | Blood-bound Mage |
Health: 800/1600/3000 Mana: 100/100/100 DPS: 43/86/171 Regular damage: 55/110/220 Critical hit damage: 65/130/260 Attack Speed: 1.40/1.40/1.40 Move Speed: 290/290/290 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Bloodlust Cooldown: 5.00 seconds Ogre Magi incites a frenzy in a friendly unit, increasing its movement speed by [8/10/12]% and attack speed by [30/40/50]%. If cast on Ogre Magic itself, the attack speed bonus is [35/55/75]% instead. |
Shadow Shaman | Troll Shaman |
Health: 550/1100/2200 Mana: 100/100/100 DPS: 28/56/112 Regular damage: 40/80/160 Critical hit damage: 50/100/200 Attack Speed: 1.60/1.60/1.60 Move Speed: 285/285/285 Attack Range: 3/3/3 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Hex Cooldown: 10.00 seconds Shadow Shaman transforms an enemy unit into a harmless creature, disabling their attacks and abilities for [4/6/8] seconds. |
Tinker | Scrappy Inventor |
Health: 500/1000/2000 Mana: 100/100/100 DPS: 30/60/120 Regular damage: 40/80/160 Critical hit damage: 50/100/200 Attack Speed: 1.50/1.50/1.50 Move Speed: 290/290/290 Attack Range: 4/4/4 Magic Resist: 0/0/0 Armor: 10/10/10 Health Regen: 0/0/0 |
Heat-Seeking Missile Cooldown: [8.00/6.00/4.00] seconds Tinker fires a salvo of rockets at 3 random enemies dealing [250/350/450] damage on impact. |
Tiny | Primordial Warrior |
Health: 650/1300/2600 Mana: 100/100/100 DPS: 42/84/168 Regular damage: 60/120/240 Critical hit damage: 100/200/400 Attack Speed: 1.90/1.90/1.90 Move Speed: 290/290/290 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Toss Cooldown: [10.00/8.00/6.00] seconds Tiny picks up a random adjacent enemy, and launches it at the farthest enemy target. At impact, the target deals [100/200/300] damage to all enemies 1 cell away and stuns them for [1.5/2/2.5] seconds. |
Tusk | Savage Warrior |
Health: 650/1300/2600 Mana: 100/100/100 DPS: 44/88/175 Regular damage: 50/100/200 Critical hit damage: 55/110/220 Attack Speed: 1.20/1.20/1.20 Move Speed: 300/300/300 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Walrus Punch! Cooldown: 7.00 seconds Tusk connects with his mighty Walrus Punch, a critical strike so powerful it launches its victim into the air. Upon landing, the victim is slowed by 40%. |
Warlock | Blood-bound Warlock |
Health: 650/1450/2850 Mana: 100/100/100 DPS: 29/59/112 Regular damage: 40/80/160 Critical hit damage: 60/120/220 Attack Speed: 1.70/1.70/1.70 Move Speed: 290/290/290 Attack Range: 4/4/4 Magic Resist: 0/0/0 Armor: 0/0/0 Health Regen: 0/0/0 |
Shadow Word Cooldown: 20.00 seconds Warlock whispers an incantation, restoring [75/150/200] health to a friendly unit, or damaging an enemy unit for [100/150/200], every second for 6 seconds. |
Tier 2 heroes
Hero name | Alliances | Stats | Skill |
---|---|---|---|
Beastmaster | Brawny Hunter |
Health: 600/1200/2400 Mana: 100/100/100 DPS: 59/11/236 Regular damage: 60/120/240 Critical hit damage: 70/140/280 Attack Speed:1.10/1.10/1.10 Move Speed: 305/305/305 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Wild Axes Cooldown: 7.00 seconds Beastmaster sends his axes flying and calls them home again, slicing through enemy units along their path for [60/100/140] damage. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster by [10/20/30]%. |
Chaos Knight | Demon Knight |
Health: 750/1500/3000 Mana: 50/50/50 DPS: 71/135/262 Regular damage: 55/110/200 Critical hit damage: 130/240/480 Attack Speed: 1.30/1.30/1.30 Move Speed: 320/320/320 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Chaos Bolt Cooldown: 5.00 seconds Chaos Knight throws a mysterious bolt of energy that stuns an enemy unit for a random duration as well as dealing a random amount of damage. |
Crystal Maiden | Human Mage |
Health: 450/900/1800 Mana: 100/100/100 DPS: 25/50/100 Regular damage: 40/80/160 Critical hit damage: 45/90/180 Attack Speed: 1.70/1.70/1.70 Move Speed: 275/275/275 Attack Range: 4/4/4 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Sticky Napalm (Passive) Every 2 seconds, Crystal Maiden grants [8/14/20] mana to all friendly units. |
Juggernaut | Human Assassin |
Health: 600/1200/2400 Mana: 100/100/100 DPS: 61/123/245 Regular damage: 65/130/260 Critical hit damage: 70/140/280 Attack Speed: 1.10/1.10/1.10 Move Speed: 300/300/300 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Blade Fury Cooldown: 12.00 seconds Juggernaut spins with his blade, rendering him immune to magic and dealing [50/100/150] damage per second to enemy units 1 cell away for 5 seconds. |
Luna | Elusive Knight |
Health: 500/1000/2000 Mana: 100/100/100 DPS: 42/85/169 Regular damage: 50/100/200 Critical hit damage: 60/120/240 Attack Speed: 1.30/1.30/1.30 Move Speed: 325/325/325 Attack Range: 3/3/3 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Moon Glaives (Passive) Luna’s glaives bounce between enemies 2 cells away. Glaives deal 30% less damage with each bounce. |
Morphling | Primordial Assassin |
Health: 500/1000/2000 Mana: 100/100/100 DPS: 40/81/162 Regular damage: 45/90/180 Critical hit damage: 60/120/240 Attack Speed: 1.30/1.30/1.30 Move Speed: 280/280/280 Attack Range: 3/3/3 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Waveform Cooldown: [10.00/8.00/6.00] seconds Morphling dissolves into liquid and surges forward, damaging enemy units in his path for [150/250/350] damage. Morphling is invulnerable during Waveform. |
Nature’s Prophet | Elusive Druid |
Health: 500/1000/2000 Mana: 50/50/50 DPS: 34/68/136 Regular damage: 45/90/180 Critical hit damage: 50/100/200 Attack Speed: 1.40/1.40/1.40 Move Speed: 290/290/290 Attack Range: 3/3/3 Magic Resist: 0/0/0 Armor: 0/0/0 Health Regen: 0/0/0 |
Nature’s Call Cooldown: 6.00 Nature’s Prophet summons a Treant from the edge of the board. This Treant is considered a druid. |
Puck | Elusive Dragon Mage |
Health: 450/900/1800 Mana: 100/100/100 DPS: 26/53/106 Regular damage: 40/80/160 Critical hit damage: 50/100/200 Attack Speed: 1.70/1.70/1.70 Move Speed: 290/290/290 Attack Range: 3/3/3 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Illusory Orb Cooldown: [5.00/4.00/3.00] seconds Puck launches a magic orb that floats in a straight path, damaging enemy units along the way for [150/200/250] damage. Phase Shift |
Pudge | Heartless Warrior |
Health: 1000/2500/5500 Mana: 100/100/100 DPS: 29/59/88 Regular damage: 45/90/135 Critical hit damage: 55/110/165 Attack Speed: 1.70/1.70/1.70 Move Speed: 280/280/280 Attack Range: 1/1/1 Magic Resist: 5/5/5 Armor: 5/5/5 Health Regen: 0/0/0 |
Meat Hook Cooldown: 10.00 seconds Pudge launches a bloody hook towards his farthest enemy, dragging the victim back and dealing [150/220/290] damage. Pudge and allies 1 cell away will direct their attacks to the victim until it dies. |
Queen of Pain | Demon Assassin |
Health: 550/1100/2200 Mana: 100/100/100 DPS: 48/96/192 Regular damage: 55/110/220 Critical hit damage: 60/120/240 Attack Speed: 1.20/1.20/1.20 Move Speed: 290/290/290 Attack Range: 3/3/3 Magic Resist: 0/0/0 Armor: 0/0/0 Health Regen: 0/0/0 |
Scream of Pain Cooldown: 6.00 seconds The Queen of Pain lets loose a piercing scream around her, damaging all enemies up to 3 cells away for [200/300/400] damage. |
Slardar | Scaled Warrior |
Health: 650/1300/2600 Mana: 75/75/75 DPS: 71/142/283 Regular damage: 70/140/280 Critical hit damage: 100/200/400 Attack Speed: 1.20/1.20/1.20 Move Speed: 290/290/290 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Corrosive Haze Cooldown: 3.00 seconds Slardar reduces enemy armor by [-15/-30/-45] for 20 seconds. |
Timbersaw | Scrappy Inventor |
Health: 800/1600/3200 Mana: 100/100/100 DPS: 41/82/164 Regular damage: 55/110/220 Critical hit damage: 60/120/240 Attack Speed: 1.40/1.40/1.40 Move Speed: 290/290/290 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 6/8/10 Health Regen: 0/0/0 |
Whirling Death Cooldown: [6.00/5.00/4.00] seconds The sharp edges of Timbersaw’s suit of armor whirl about, damaging enemies up to 2 cells away for [150/200/250] damage. |
Treant Protector | Elusive Druid |
Health: 650/1300/2300 Mana: 100/100/100 DPS: 38/75/150 Regular damage: 60/120/240 Critical hit damage: 90/180/360 Attack Speed: 2.00/2.00/2.00 Move Speed: 270/270/270 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Leech Seed Cooldown: 7.00 seconds Treant Protector plants a life-sapping seed in an enemy unit, draining its health by [60/90/120] every 1.5 seconds, while simultaneously slowing its attack and movement speed by -50%. The seed heals friendly units up to 3 cells away from the target. Lasts 5 seconds. |
Witch Doctor | Troll Warlock |
Health: 550/1100/2200 Mana: 100/100/100 DPS: 29/59/112 Regular damage: 40/80/160 Critical hit damage: 50/100/200 Attack Speed: 1.40/1.40/1.40 Move Speed: 300/300/300 Attack Range: 3/3/3 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Paralyzing Cask Cooldown: 10.00 seconds Witch Doctor throws a cask of paralyzing powder that bounces [5/7/9] times between enemy units, stunning and dealing [50/75/100] damage to those it hits. |
Tier 3 heroes
Hero name | Alliances | Stats | Skill |
---|---|---|---|
Abaddon | Heartless Knight |
Health: 750/1500/3000 Mana: 100/100/100 DPS: 33/67/133 Regular damage: 45/90/180 Critical hit damage: 55/110/220 Attack Speed:1.50/1.50/1.50 Move Speed: 325/325/325 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 10/10/10 Health Regen: 0/0/0 |
Aphotic Shield Cooldown: 12.00 seconds Abaddon protects a friendly unit with a shield that absorbs [100/300/500] damage for 10 seconds. When the shield is destroyed it bursts and deals [100/300/500] damage to enemies up to 2 cells away. Removes certain types of negative buffs and stuns on cast. |
Arc Warden | Primordial Shaman |
Health: 750/1500/3000 Mana: 50/50/50 DPS: 71/135/262 Regular damage: 55/110/200 Critical hit damage: 130/240/480 Attack Speed: 1.30/1.30/1.30 Move Speed: 320/320/320 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Tempest Double Cooldown: 5.00 seconds Arc Warden creates a copy of himself. The duplicate can use all of Arc Warden’s current items and spells and has separate cooldowns, but generates -50% mana from outgoing attacks, and no mana upon receiving damage. |
Lina | Human Mage |
Health: 550/1100/2200 Mana: 100/100/100 DPS: 33/66/131 Regular damage: 50/100/200 Critical hit damage: 55/110/220 Attack Speed: 1.60/1.60/1.60 Move Speed: 290/290/290 Attack Range: 4/4/4 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Laguna Blade Cooldown: [10.00/8.00/6.00] seconds Lina unleashes a bolt of lightning, dealing [500/750/1000] damage to a single unit. |
Lycan | Human Savage Warrior |
Health: 750/1500/3000 Mana: 100/100/100 DPS: 50/100/200 Regular damage: 50/100/200 Critical hit damage: 60/120/240 Attack Speed: 1.10/1.10/1.10 Move Speed: 315/315/315 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Summon Wolves Cooldown: 60.00 seconds Lycan summons two wolves to fight alongside him. Lycan then transforms and gains [30/40/50]% to his max health, his move speed is boosted to 650 and gains 40% chance to critcally attack for [150/175/200]% bonus damage. |
Omniknight | Human Knight |
Health: 700/1400/2800 Mana: 100/100/100 DPS: 32/64/129 Regular damage: 40/80/160 Critical hit damage: 50/100/200 Attack Speed: 1.40/1.40/1.40 Move Speed: 300/300/300 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 10/10/10 Health Regen: 0/0/0 |
Purification Cooldown: 10.00 seconds Omniknight instantly heals a friendly unit for [200/400/600] and damages all enemy units 1 cell away. |
Phantom Assassin | Elusive Assassin |
Health: 550/1100/2200 Mana: 100/100/100 DPS: 67/133/267 Regular damage: 70/140/280 Critical hit damage: 90/180/360 Attack Speed: 1.20/1.20/1.20 Move Speed: 280/280/280 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Waveform (Passive) Phantom Assassin has a 10% chance of delivering a devastating [300/450/600]% critical strike to enemy units. |
Razor | Primordial Mage |
Health: 750/1500/3000 Mana: 100/100/100 DPS: 50/100/200 Regular damage: 50/100/200 Critical hit damage: 60/120/240 Attack Speed: 1.10/1.10/1.10 Move Speed: 285/285/285 Attack Range: 3/3/3 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Plasma Field Cooldown: 10.00 Razor releases a ring of plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing up to [100/175/250] damage to enemy units up to 3 cells away. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once in each direction. |
Sand King | Savage Assassin |
Health: 550/1100/2200 Mana: 100/100/100 DPS: 38/75/150 Regular damage: 45/90/180 Critical hit damage: 60/120/240 Attack Speed: 1.40/1.40/1.40 Move Speed: 290/290/290 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 10/10/10 Health Regen: 5/5/5 |
Burrowstrike Cooldown: [12.00/10.00/8.00] seconds Sand King burrows into the ground and tunnels forward, hitting enemies for [150/250/250] damage and stunning them for 2 seconds. Applies a stack of Caustic Finale to all enemies hit. Caustic Finale |
Shadow Fiend | Demon Warlock |
Health: 450/900/1800 Mana: 100/100/100 DPS: 68/136/273 Regular damage: 70/140/280 Critical hit damage: 80/160/320 Attack Speed: 1.10/1.10/1.10 Move Speed: 305/305/305 Attack Range: 4/4/4 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Requiem of Souls Cooldown: 20.00 seconds Shadow Fiend channels the souls of the damned and unleashes demonic energy all around him, dealing [100/175/250 damage to anyone caught in the blast. |
Slark | Scaled Assassin |
Health: 500/1000/2000 Mana: 100/100/100 DPS: 55/102/208 Regular damage: 50/72/105 Critical hit damage: 60/92/145 Attack Speed: 1.00/0.80/0.60 Move Speed: 300/300/300 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 5/5/5 |
Essence Shift (Passive) Every attack by Slark lowers his target’s damage by [3/4/5] and attack speed by [3/5/7]. Slark’s damage and attack speed is increased by the same amount as drained from his target. Pounce |
Sniper | Deadeye Hunter |
Health: 450/900/1800 Mana: 100/100/100 DPS: 86/122/216 Regular damage: 125/180/330 Critical hit damage: 150/210/360 Attack Speed: 1.60/1.60/1.60 Move Speed: 285/285/285 Attack Range: 7/7/7 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Assassinate Cooldown: 10.00 seconds Sniper takes aim at an enemy unit for 2 seconds, then fires a devastating shot that deals [1000/2000/3000] damage and mini-stuns the target. |
Terrorblade | Demon Demon Hunter |
Health: 650/1300/2600 Mana: 100/100/100 DPS: 39/79/157 Regular damage: 45/90/180 Critical hit damage: 65/130/260 Attack Speed: 1.40/1.40/1.40 Move Speed: 310/310/310 Attack Range: 1/1/1 Magic Resist: 10/20/30 Armor: 5/5/5 Health Regen: 0/0/0 |
Metamorphosis Cooldown: 60.00 seconds Terrorblade transforms into a powerful demon, gaining a ranged attack of 4 cells as well as [50/100/200]% bonus to damage and attack speed. Terrorblade also exchanges health values with another ally when this ability starts. |
Venomancer | Savage Warlock |
Health: 500/1000/2000 Mana: 100/100/100 DPS: 46/92/183 Regular damage: 50/100/200 Critical hit damage: 60/120/240 Attack Speed: 1.20/1.20/1.20 Move Speed: 275/275/275 Attack Range: 3/3/3 Magic Resist: 20/20/20 Armor: 0/0/0 Health Regen: 0/0/0 |
Plague Ward Cooldown: 5.00 seconds Venomancer summons a Plague Ward to fight alongside him. |
Viper | Dragon Assassin |
Health: 550/1100/2200 Mana: 100/100/100 DPS: 55/110/195 Regular damage: 50/100/150 Critical hit damage: 60/100/240 Attack Speed: 1.00/1.00/1.00 Move Speed: 275/275/275 Attack Range: 3/3/3 Magic Resist: 20/20/20 Armor: 5/5/5 Health Regen: 0/0/0 |
Viper Strike Cooldown: 3.00 seconds Viper’s acidic venom slows an enemy’s unit movement and attack speed by [-40/-60/-80]% while also dealing [150/250/350] poison damage over time. The slowing effect fades over the duration of the poison. Corrosive Skin |
Windranger | Elusive Hunter |
Health: 550/1100/2200 Mana: 100/100/100 DPS: 69/139/278 Regular damage: 60/120/240 Critical hit damage: 65/130/260 Attack Speed: 0.90/0.90/0.90 Move Speed: 290/290/290 Attack Range: 4/4/4 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Powershot Cooldown: 10.00 seconds Windranger charges her bow for up to 1.5 seconds for a single powerful shot, dealing up to [400/600/800] damage. For each enemy that Powershot hits, its damage is reduced by 10%. |
Tier 4 heroes
Hero name | Alliances | Stats | Skill |
---|---|---|---|
Alchemist | Scrappy Warlock |
Health: 1000/2000/4000 Mana: 100/100/100 DPS: 60/120/240 Regular damage: 50/100/200 Critical hit damage: 70/140/280 Attack Speed:1.00/1.00/1.00 Move Speed: 305/305/305 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 1/2/4 |
Acid Spray Cooldown: 10.00 seconds Alchemist sprays high-pressure acid, affecting enemies up to 3 cells away from the target. Enemy units who step across the contaminated terrain take [15/25/35] damage per second and have their armor reduced by [-5/-8/-11]. |
Disruptor | Brawny Shaman |
Health: 700/1400/2800 Mana: 100/100/100 DPS: 32/63/127 Regular damage: 45/90/180 Critical hit damage: 50/100/200 Attack Speed: 1.50/1.50/1.50 Move Speed: 295/295/295 Attack Range: 4/4/4 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Static Storm Cooldown: [15.00/12.00/9.00] seconds Disruptor creates a damaging static storm that also silences all enemy units up to 2 cells away from his target for [3/4/5] seconds. The damage starts off weak, but ramps up in power until reaching its maximum damage of [100/150/200]. |
Doom | Demon Warrior |
Health: 1050/2100/4200 Mana: 100/100/100 DPS: 88/177/354 Regular damage: 110/220/440 Critical hit damage: 120/240/480 Attack Speed: 1.30/1.30/1.30 Move Speed: 285/285/285 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Doom Cooldown: 10.00 seconds Doom invokes a powerful curse that prevents an enemy from casting spells or using items, while also taking [60/90/120] damage per second. Lasts 20 seconds. |
Dragon Knight | Human Dragon Knight |
Health: 1000/2000/4000 Mana: 100/100/100 DPS: 46/92/183 Regular damage: 50/100/200 Critical hit damage: 60/120/240 Attack Speed: 1.20/1.20/1.20 Move Speed: 295/295/295 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 10/10/10 Health Regen: 10/10/10 |
Breathe Fire Cooldown: [10.00/8.00/6.00] seconds Unleashes a breath of fire in front of Dragon Knight that burns enemies for [200/350/500] damage and reduces the damage their attacks deal by [25/40/55] for 6 seconds. Elder Dragon Form |
Keeper of the Light | Human Mage |
Health: 550/1100/2200 Mana: 150/150/150 DPS: 25/50/100 Regular damage: 40/80/160 Critical hit damage: 45/90/180 Attack Speed: 1.70/1.70/1.70 Move Speed: 330/330/330 Attack Range: 4/4/4 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Illuminate Cooldown: [10.00/9.00/6.00] seconds The Keeper of the Light channels energy, building power the longer it’s channeled. Once released, a wave is sent forth that deals [150/200/250] damage per second channelled. |
Kunkka | Human Warrior |
Health: 950/1900/3800 Mana: 100/100/100 DPS: 59/118/236 Regular damage: 75/150/300 Critical hit damage: 90/180/360 Attack Speed: 1.40/1.40/1.40 Move Speed: 300/300/300 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 10/10/10 Health Regen: 0/0/0 |
Ghostship Cooldown: 10.00 seconds Kunkka summons a ghostly ship that sails through the battle before smashing apart, daling [150/250/350] damage and stunning all enemies up to [2/3/4] cells away from the wreckage for [1.4/1.7/2] seconds. |
Lone Druid | Savage Druid |
Health: 800/1600/3000 Mana: 100/100/100 DPS: 42/85/169 Regular damage: 50/100/200 Critical hit damage: 60/120/240 Attack Speed: 1.30/1.30/1.30 Move Speed: 325/325/325 Attack Range: 3/3/3 Magic Resist: 20/20/20 Armor: 0/0/0 Health Regen: 0/0/0 |
Summon Spirit Bear Cooldown: 60.00 Summons a powerful Spirit Bear companion. |
Medusa | Scaled Hunter |
Health: 850/1700/3300 Mana: 100/100/100 DPS: 55/110/220 Regular damage: 50/100/200 Critical hit damage: 60/120/240 Attack Speed: 1.00/1.00/1.00 Move Speed: 275/275/275 Attack Range: 4/4/4 Magic Resist: 10/10/10 Armor: 5/5/5 Health Regen: 0/0/0 |
Stone Gaze Cooldown: 20.00 seconds Any enemy unit up to 4 cells away looking at Medusa will have their movement and attack speed slowed by 30%. If 2 seconds of total time is accumulated looking at Medusa, that will turn to stone. Petrified units are stunned, and take bonus 20% physical damage. Split Shot |
Mirana | Elusive Hunter |
Health: 750/1500/3000 Mana: 100/100/100 DPS: 60/120/240 Regular damage: 55/110/220 Critical hit damage: 65/130/260 Attack Speed: 1.00/1.00/1.00 Move Speed: 310/310/310 Attack Range: 4/4/4 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Sacred Arrow Cooldown: 8.00 seconds Mirana fires a long-range arrow with deadly precision, stunning her target for [3/5/7] seconds and dealing [400/800/1800] damage. |
Necrophos | Heartless Warlock |
Health: 850/1700/3400 Mana: 100/100/100 DPS: 46/92/183 Regular damage: 50/100/200 Critical hit damage: 60/120/240 Attack Speed: 1.20.1.20/1.20 Move Speed: 280/280/280 Attack Range: 3/3/3 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Death Pulse Cooldown: 5.00 seconds Necrophos releases a wave of death around him affecting enemy and friendly units up to 3 cells away. Death Pulse [100/150/200] damage to enemies and heals allies for [100/175/250]. |
Templar Assassin | Elusive Assassin |
Health: 750/1500/3000 Mana: 100/100/100 DPS: 83/167/333 Regular damage: 90/180/360 Critical hit damage: 110/220/440 Attack Speed: 1.20/1.20/1.20 Move Speed: 305/305/305 Attack Range: 3/3/3 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Refraction Cooldown: 6.00 seconds Templar Assassin becomes elusive, avoiding damage and gaining [40/60/80]% bonus to her damage. The damage and avoidance effects are separate, and have [4/6/8] instances each. |
Troll Warlord | Troll Warrior |
Health: 900/1800/3600 Mana: 100/100/100 DPS: 86/173/345 Regular damage: 90/180/360 Critical hit damage: 100/200/400 Attack Speed: 1.10/1.10/1.10 Move Speed: 290/290/290 Attack Range: 3/3/3 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 0/0/0 |
Fervor Passive Troll Warlord rains blow after blow gaining [15/20/25]% bonus increased attack speed per stack. If Troll changes targets, the stacks drop to zero. This effect can only stack up to [6/9/12] times. |
Tier 5 heroes
Hero name | Alliances | Stats | Skill |
---|---|---|---|
Enigma | Primordial Warlock |
Health: 1000/2000/4000 Mana: 100/100/100 DPS: 33/67/133 Regular damage: 45/90/180 Critical hit damage: 55/110/220 Attack Speed:1.50/1.50/1.50 Move Speed: 290/290/290 Attack Range: 3/3/3 Magic Resist: 40/40/40 Armor: 5/5/5 Health Regen: 5/5/5 |
Midnight Pulse Cooldown: 20.00 seconds Enigma steeps an area in dark resonance, dealing [5/7/9]% of an enemy’s max health for 10 seconds to all enemy units up to [2/3/4] cells away from the target. |
Gyrocopter | Deadeye Inventor |
Health: 900/1800/3600 Mana: 100/100/100 DPS: 86/172/344 Regular damage: 75/150/300 Critical hit damage: 80/160/320 Attack Speed: 0.90/0.90/0.90 Move Speed: 315/315/315 Attack Range: 6/6/6 Magic Resist: 0/0/0 Armor: 15/15/15 Health Regen: 0/0/0 |
Call Down Cooldown: 10.00 seconds Gyrocopter launches a missile strike, hitting all the enemies up to 3 cells away from point of impact. Two missiles arrive in succession, the first one deals [200/300/400] damage and 60% slow for 4 seconds. |
Lich | Heartless Mager |
Health: 850/1700/3400 Mana: 100/100/100 DPS: 28/57/113 Regular damage: 40/80/160 Critical hit damage: 45/90/180 Attack Speed: 1.50/1.50/1.50 Move Speed: 295/295/295 Attack Range: 3/3/3 Magic Resist: 20/20/20 Armor: 5/5/5 Health Regen: 5/5/5 |
Chain Frost Cooldown: [10.00/8.00/6.00] seconds Lich releases an orb of frost that bounces beween nearby enemy units up to [6/9/12] times, slowing their attack and movement speed -65% for 2.5 seconds and dealing [200/3000/400] damage each time it hits. |
Techies | Scrappy Inventor |
Health: 1000/2000/4000 Mana: 100/100/100 DPS: 33/67/133 Regular damage: 45/90/180 Critical hit damage: 55/110/220 Attack Speed: 1.50/1.50/1.50 Move Speed: 310/310/310 Attack Range: 4/4/4 Magic Resist: 0/0/0 Armor: 10/10/10 Health Regen: 5/5/5 |
Remotes Mines Cooldown: 10.00 seconds The gang plants an explosive that detonates after 3 seconds and deals [700/1100/1500] damage to targets 4 cells away. Does half-damage to enemies half the max distance away. |
Tidehunter | Scaled Hunter |
Health: 950/1900/3800 Mana: 100/100/100 DPS: 25/50/100 Regular damage: 45/90/180 Critical hit damage: 55/110/220 Attack Speed: 2.00/2.00/2.00 Move Speed: 330/330/330 Attack Range: 1/1/1 Magic Resist: 0/0/0 Armor: 5/5/5 Health Regen: 5/5/5 |
Ravage Cooldown: 30.00 seconds Tidehunter slams the ground, causing tentacles to erupt in all directions, dealing [150/250/350] damage and stunning all enemy units [2/3/4/] cells away for [2/2.5/3] seconds. |
That’s what we have about Heroes, but these will be updated as players work out the meta and any updates are applied. In the meantime, there are plenty of other guides to discover. Learn the best times to make money and when to level up in our Dota Underlords gold guide, or which items you should be picking up in our Dota Underlords items guide.