As if the 60 heroes weren’t already sufficient, there are at the moment 23 completely different alliances in Dota Underlords, every with between 1 and three levels of energy which you should use to reinforce your autobattling military. But it’s not so simple as choosing one or two alliances initially of a match and accumulating as many heroes of that sort as attainable; it’s important to be versatile and balanced in your strategy. Our Dota Underlords alliances information options in-depth explanations of every alliance at the moment within the game, together with a tier checklist of one of the best alliances to construct round and use to show your military right into a match-winning drive.
Dota Underlords alliances information – one of the best alliances in Dota Underlords
You know the way I stated Dota Underlords has 23 completely different alliances? Yeah, that’s a good quantity to get by, I do know. But we’ve finished our greatest to interrupt it up into easy-to-follow chunks. We’ll begin with a fundamental rationalization of what alliances are and the way they work, earlier than transferring onto the tier checklist of best-performing alliances, after which tables of stats and knowledge on all 23 alliances. Click any of the hyperlinks beneath to skip forward to a specific part.
- Dota Underlords alliances overview – how do alliances work?
- Alliance combinations
- Dota Underlords alliances tier list
- S-Tier: Knight, Mage, Troll
- A-Tier: Druid, Hunter, Scrappy, Scaled, Warrior
- B-Tier: Demon, Demon Hunter, Heartless, Human, Primordial, Warlock
- C-Tier: Assassin, Brawny, Dragon, Elusive, Savage
- D-Tier: Blood-Bound, Deadeye, Inventor, Shaman
- Dota Underlords strategy guide page links
Dota Underlords alliances overview – how do alliances work?
Dota Underlords revolves round increase a drive comprised of Dota heroes – and although these heroes are simplified from their Dota 2 counterparts, there’s nonetheless an terrible lot of complexity to them. Not solely do they every include varied completely different stats reminiscent of Health, Armor, DPS, and so forth, however in addition they function completely different talents and belong to completely different alliances.
Each hero belongs to 2 or Three completely different alliances. If your board incorporates a sure variety of heroes belonging to the identical alliance, then you definately’ll obtain a passive bonus relying on the alliance. For instance, should you have been to gather two Heartless heroes, then all of your enemies would undergo -5 Armor.
Many alliances have a number of levels of energy relying on what number of heroes in your board belong to that alliance. For instance, should you have been so as to add two extra Heartless heroes to your board, then the bonus would enhance to -10 Armor; and 6 Heartless heroes brings it as much as -20 Armor. It’s necessary to notice that these alliance bonuses persist all through a battle, no matter whether or not the heroes offering these bonuses occur to be killed in fight.
When constructing a military, it is advisable take note of the stability of offence and defence. Some alliances, reminiscent of Hunter, are purely offensive in nature, and subsequently needs to be paired up with alliances reminiscent of Warrior, that are purely defensive. The purpose is mostly to select a central, scalable alliance to construct your military round (examples embody Assassin, Elusive, Hunter, Knight, Mage, Scrappy, and Warrior), after which attempt to stability out your offence/defence with different supplementary alliances you accrue as you construct in direction of your central alliance.
Another factor to remember is that many alliances might be considerably upgraded by buying sure Global Items referring to that alliance. For full particulars, examine the tables beneath.
We’ll go into alliance mixtures in way more element in one other information. For now, making an allowance for what we’ve simply mentioned about central and supplementary alliances, let’s check out our tier checklist of present best-performing alliances.
Dota Underlords alliances tier checklist
Above you possibly can view our private rankings of all of the alliances in Dota Underlords. We’ve taken into consideration not solely the passive advantages themselves, however every alliance’s dependency upon Global Items, in addition to their attainability, and the stability of heroes inside every one. All these are stuff you’ll additionally should study to keep in mind when selecting your alliances on the fly throughout a match.
Below you’ll discover full stats and particulars of each alliance, together with heroes, bonuses, and related objects.
Knight alliance
2 Knights: Knight items take -15% bodily and magic injury and a further -15% when standing 1 cell away from one other Knight. | |||||||
4 Knights: Knight items take -20% bodily and magic injury and a further -20% when standing 1 cell away from one other Knight. | |||||||
6 Knights: Knight items take -30% bodily and magic injury and a further -25% when standing 1 cell away from one other Knight. | |||||||
Age of Chivalry (Global Item): Non-Knight items acquire +10% injury discount for every allied Knight unit 1 cell away. |
Knights are an absolute drive of nature on the battlefield in the mean time in Dota Underlords. Not solely does its most tanking energy kick in with simply 6 heroes (as a substitute of, say, 9) however you’ve obtained a very implausible roster of heroes in right here, a lot of them very straightforward to acquire. You’ve obtained DPS in Luna, Batrider, and Dragon Knight; you’ve obtained therapeutic in Omniknight and Abaddon; you’ve obtained an inherent Human alliance with DK and Omni… And that’s not even speaking concerning the alliance buff itself, which makes your heroes terribly exhausting to kill, even with a number of the greatest offensive alliances on the market.
Mage alliance
3 Mages: Enemies undergo -40% Magic Resistance. | ||||||||
6 Mages: Enemies undergo -100% Magic Resistance. | ||||||||
Final Flash (Global Item): Mages reset their cooldown and get full mana when beneath 30% well being. |
This is an alliance that may usually take the whole game to convey totally on-line, however as soon as it does – and so long as you’ve accounted for its glass cannon nature by tanking it out with good heroes and supplementary alliances – Mage will help you tear by just about something. None of the person heroes are ones I’d rank extremely in another construct, however collectively they’ve peerless burst-down potential, notably with heroes like Lina, Razor, and Lich. Plus, should you get that Global Item, Final Flash, it will possibly actually flip the tables on a late-game dropping match.
Troll alliance
2 Trolls: All Troll items acquire +35 Attack Speed. | |||||
4 Trolls: All Troll items acquire +65 Attack Speed and different Allies acquire +30 Attack Speed. | |||||
Coordinated Assault (Global Item): Troll items give +25 Attack Speed to allies 1 cell away. |
The first stage of the Troll alliance could be very straightforward to get, and it offers you with a reasonably strong early-game offered you’ve obtained a couple of extra tips up your sleeve. But a full Troll construct is sort of a sight. Your whole military, attacking with the pace of a near-death Bloodseeker? This is a hell of a DPS construct that achieves all the things it desires to realize utilizing simply Four heroes, leaving you with numerous flexibility together with your board to construct up one other sturdy alliance or two earlier than you attain the ultimate rounds.
Druid alliance
2 Druids: At the start of fight, the bottom star ally Druid is upgraded a stage. | |||||
4 Druids: At the start of fight, the two lowest star ally Druids are upgraded a stage every. | |||||
Completing the Cycle (Global Item): When a Druid dies, it heals allies 1 cell away over time for 30% of its whole well being for six seconds. |
I’m a giant fan of Druids. Their alliance profit is healthier for some than others (you’ll wish to use it to get an early Level 3 Nature’s Prophet or Lone Druid ideally) but it surely’s such a simple alliance to fit into one other construct because it makes use of solely 2 or Four heroes – and of these Four heroes, 2 have Elusive and the others have Savage, which implies you’re principally getting 2 alliances for the value of 1. Add to that the Global Item which offers some actually astounding, game-saving therapeutic at instances to all of your allies; and the truth that Lone Druid and Nature’s Prophet are simply actually nice heroes in their very own proper; and also you’ve obtained your self a hell of a supplementary alliance.
Hunter alliance
3 Hunters: All Hunters have a 20% probability of rapidly performing 2 assaults. | ||||||||
6 Hunters: All Hunters have a 35% probability of rapidly performing 2 assaults. | ||||||||
Hunter’s Focus (Global Item): Hunters deal 10% additional Attack Damage for one another Hunter attacking the identical goal. |
Having 6 Hunters in your board means you’ll actually should bulk out your military with tankiness, therapeutic, Armor, and all the things else you’re lacking – however the truth that all these heroes, every with at the very least strong and at most implausible DPS, can have a 35% probability of attacking twice in the identical time is a sight to behold. I’d convey Medusa and Tidehunter in as rapidly as you possibly can for the additional Scaled alliance and since they’re simply actually nice heroes in their very own proper; and with Mirana and Windranger you may get began on a pleasant supplementary Elusive alliance too.
Scrappy alliance
3 Scrappy: A Random Ally is granted +9 Armor and +eight HP Regeneration. Armor and HP are doubled should you begin the battle with fewer items than your opponent. | |||||||
6 Scrappy: Allies acquire +9 Armor and +eight HP Regeneration. Armor and HP are doubled should you begin the battle with fewer items than your opponent. | |||||||
Check the Bodies (Global Item): Scrappy items have a 20% probability of manufacturing 1 gold once they kill an enemy. |
I personally don’t get pleasure from enjoying a Scrappy-focused game, however there’s no denying its energy. You’re clearly assured a top-tier Inventor alliance as effectively, which implies Four of your heroes are all of a sudden getting a beneficiant +40 HP Regen; however except for that you just’ve obtained some actually nice heroes right here (shoutout to Tinker, Techies, Bounty, and Alchemist particularly) should you can construct as much as 6 Scrappy heroes then all of a sudden obtained a stage of tankiness you possibly can solely in any other case attain with a full Knight or Warrior construct.
Scaled alliance
2 Scaled: Allies acquire +30% Magic Resistance. | |||||
4 Scaled: Allies acquire +50% Magic Resistance. | |||||
Retaliate (Global Item): Units attacking Scaled items take 80 injury/sec for Three seconds. This timer resets every time the Scaled unit is attacked |
Scaled could be very situational, which is why many gamers don’t rank it increased when contemplating alliances; however given the prevalence of Mage builds in Dota Underlords in the mean time, Scaled is slowly being pushed increasingly more into the fore as a result of its life-saving Magic Resistance bestowed upon all allies. Plus, all Four of those heroes are actually superb. I’ve already spoken about Medusa and Tidehunter as wonderful picks for a Hunter construct; however Slark is one in all my favorite Assassins and might change into actually unstoppable if he’s not burst down rapidly, and Slardar hits like a goddamn truck.
Warrior alliance
3 Warriors: All Warriors acquire +10 Armor. | ||||||||||
6 Warriors: All Warriors acquire +15 Armor. | ||||||||||
9 Warriors: All Warriors acquire +25 Armor. | ||||||||||
Unstoppable (Global Item): Warriors survive for an additional 2 seconds after receiving a killing blow. |
Warrior is a extremely popular (if barely boring) alliance proper now in Underlords, just because there are such a lot of heroes on this roster and the Armor acquire makes it such an excellent alliance to mix with extra offence-focused builds like Troll or Mage. The Unstoppable Global Item is a beautiful factor to have, although it’s definitely not probably the most influential Global on the market. Here the main focus is extra on the heroes themselves. With talents like Tiny’s or Kunkka’s; with DPS like Troll Warlord’s or Slardar’s; with tankiness like Pudge’s or Doom’s; it’s actually not a tough promote to go Warrior.
Demon alliance
1 Demon: All Demon items acquire +50% Pure Damage. Active when you have got just one sort of Demon unit on the board. | ||||||
Strange Bedfellows (Global Item): Demon Hunters acquire +30% Pure Damage for every distinctive allied Demon unit. |
Demons do two issues very effectively: they supply an important DPS enhance within the first few rounds of a match; and so they slot extremely simply into different builds, requiring simply 1 Demon to offer the injury buff. You’ve obtained an honest choice to select from too, however actually you’ll wish to change any early selections like Queen of Pain or Chaos Knight with a Doom (for CC/tankiness) or Terrorblade (for DPS). But should you glad to get Strange Bedfellows then you definately ought actually to go all the way in which and collect as many demons as attainable spherical your two (now immensely highly effective) Demon Hunters.
Demon Hunter alliance
1 Demon Hunter: Invalidate your opponent’s Demon Alliance bonus. | |||
2 Demon Hunters: Invalidate your opponent’s Demon Alliance bonus. All Demon items acquire +50% Pure Damage. | |||
Strange Bedfellows (Global Item): Demon Hunters acquire +30% Pure Damage for every distinctive allied Demon unit. |
Okay, right here’s the factor. I love Demon Hunters. I really like that your selections are Anti-Mage and Terrorblade, each of whom are absolute forces of nature should you use them effectively. I really like that it means that you can use a number of Demons and negates your opponent’s Demon alliance. Most of all, I really like after I get a Level 2 Terrorblade and Level 2 Anti-Mage surrounded by 4-6 Demons, as a result of as a rule I simply have to sit down again and benefit from the present at that time, and watch my opponents scramble round looking for some form of counter to my godlike injury.
Heartless alliance
2 Heartless: All Enemies undergo -5 Armor. | ||||||
4 Heartless: All Enemies undergo -10 Armor. | ||||||
6 Heartless: All Enemies undergo -20 Armor. | ||||||
Fall From Grace (Global Item): Human items rely as Heartless when counting alliances. |
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Wicked Intent (Global Item): Opponent’s therapeutic is decreased by 25% per distinctive Heartless unit you have got |
Heartless is a superb supplementary alliance, fairly than one I’d take into account basing a complete construct round. At each flip it merely offers you with the flexibility to take down enemies extra rapidly. The solely actual subject I’ve with it’s that if you wish to flip it into greater than an incidental nicety, then you definately actually want to get that Fall From Grace Global or the Wicked Intent Global. But apart from this, you possibly can principally make all of your enemies squishy whereas including to your board some insanely highly effective heroes like Necrophos, Lich, or (should you get Fall From Grace, Kunkka or Dragon Knight).
Human alliance
2 Humans: All Human items acquire a 20% probability to Silence goal for Four seconds when attacking. | |||||||||
4 Humans: All Human items acquire a 44% probability to Silence goal for Four seconds when attacking. | |||||||||
6 Humans: All Human items acquire a 66% probability to Silence goal for Four seconds when attacking. | |||||||||
Fall From Grace (Global Item): Human items rely as Heartless when counting alliances. |
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Indomitable Will (Global Item): Debuffs final 50% as lengthy on Human items. |
I like Human for its flexibility. Not solely does it give you sufficient potential heroes you could very often acquire 2 and even 4 Humans pretty by the way; however if you wish to take issues in a totally completely different route, you possibly can procure the Fall From Grace Global which turns Human into Heartless. Yes, which means you lose the Human alliance. But it’s nonetheless a very helpful technique to make use of at instances. But no matter that, you’ve nonetheless obtained some nice CC with Human’s silencing powers, and you may construct it into Knight, Mage, Warrior, or just about the rest you need.
Primordial alliance
2 Primordials: When hit, Primordial items have a 30% probability to disarm melee attackers for Four seconds. | ||||||
4 Primordials: When hit, Allies have a 30% probability to disarm melee attackers for Four seconds. | ||||||
Font of Creation (Global Item): Primordial items spawn Eidolons on demise. Eidolons are weak ranged Primordial items that don’t spawn Eidolons. |
I feel numerous gamers underestimate Primordials. It’s definitely not an alliance you’d assume may change into a game-winning alternative – it’s at all times considered far more incidental and supplementary, like Scaled or Human. But have a look at that hero roster. You’ve obtained a number of the strongest items within the game right here. The ever-present Tiny; the tanky Mage Razor; the godlike Arc Warden; the game-winning Enigma. It’s eminently believable you could get 4 Primordials on the board directly – and all of a sudden, not solely do you have got some superb heroes, however all your heroes have a 30% probability to disarm melee attackers for Four seconds. Is that not loopy? Try it out someday, you is likely to be stunned.
Warlock alliance
2 Warlocks: Whenever a Warlock casts a spell, they type a hyperlink with the Ally who has the bottom well being for Three seconds. When both linked hero offers injury, each items are healed 50% of the injury dealt. | |||||||||
4 Warlocks: Whenever a Warlock casts a spell, they type a hyperlink with the Ally who has the bottom well being for Three seconds. When both linked hero offers injury, each items are healed 100% of the injury dealt. | |||||||||
6 Warlocks: Whenever a Warlock casts a spell, they type a hyperlink with the Ally who has the bottom well being for Three seconds. When both linked hero offers injury, each items are healed 150% of the injury dealt. | |||||||||
Soul Sucking Syphon (Global Item): Allied items 1 cell away from Warlocks heal for 25% of all injury brought on by talents and objects. |
Warlocks are definitely extra extremely regarded than they ever was because of current updates. Again, it’s not an alliance I’d normally take into account sacrificing so many board slots to be able to construct all the way in which; however 4 Warlocks could make an infinite distinction now. It’s a subtler and extra insidious type of tankiness than the Knights and Warriors, and it by no means will get outdated to see your opponent whittling down everybody’s well being just for all of them to rise again as much as full within the house of about half a second. Plus, you’ve obtained some good heroes right here. Necrophos, Enigma, Witch Doctor and Alchemist feels like one hell of a combo to me, no matter alliances.
Assassin alliance
3 Assassins: All Assassins acquire a 10% probability to Critical Hit for 300% Damage. | |||||||||
6 Assassins: All Assassins acquire a 20% probability to Critical Hit for 400% Damage. | |||||||||
9 Assassins: All Assassins acquire a 30% probability to Critical Hit for 500% Damage. | |||||||||
Pocket Sand (Global Item): Assassins blind enemies 1 cell away from the place they land for two seconds (50% miss probability and 50% much less mana when attacked). |
The individuals who like Assassin appear to love Assassin. I don’t like Assassin. I do know that it will possibly change into an unstoppable snowball of destruction, however in my thoughts so can most different alliances. Assassin requires a lot effort to construct up in my expertise; it comes on-line very late; and your choices are restricted in supplementary allliances should you go that far with it. What makes Assassin actually superb is the Pocket Sand Global, which provides the blinding debuff to their landings; however that makes this construct an terrible lot of labor and very item-dependent. Not an important look. But regardless, out of all of the alliances remaining on this checklist, don’t underestimate the participant who seems like they’re going Assassin-heavy.
Brawny alliance
2 Brawny: All Brawny items have their most HP elevated by 200. | |||||
4 Brawny: All Brawny items have their most HP elevated by 500. | |||||
Forged In Battle (Global Item): Brawny items begin the spherical with +50 Max Health for each unit they’ve killed. |
Brawny is somewhat meh. 200 Health is good early on, however I by no means discover it’s value getting all Four of those heroes simply to get the top-tier Brawny bonus. I assume you would construct it from a Warrior-heavy construct with Axe and Juggernaut, however that’s two defence-focused alliances. Where’s your injury? It’s a pleasant incidental profit to have two of your items buffed with an additional 200 HP. That’s all I can actually say about this alliance.
Dragon alliance
2 Dragons: All Dragon items unlock a further draconic means. | ||||
Dragon’s Hoard (Global Item): Dragon items acquire 1% Attack Damage for each gold you personal in the beginning of fight. |
The Dragon alliance is irritating. Dragon Knight is an unimaginable hero, however Puck and Viper are each extraordinarily lacklustre. So primarily what you’re doing is sacrificing one in all your board slots (the place you would put one thing like a Medusa or a Kunkka) to be able to make Dragon Knight realise his full potential. And yeah, typically that may be value it, as a result of DK actually is that good. But like I stated… Frustrating.
Elusive alliance
3 Elusive: All Elusive items acquire +20% Evasion. | |||||||||
6 Elusive: All Elusive items acquire +45% Evasion. | |||||||||
9 Elusive: All Elusive items acquire +75% Evasion. | |||||||||
Elusive Targets (Global Item): Elusive items are invisible for the primary Three seconds of a battle. |
Elusive is one other good supplementary alliance as a result of it’s not too tough to get Three heroes with the Elusive tag – however 9? Or even 6? Don’t get me improper, you’ve obtained some very good heroes in right here. But in my expertise, the one time it is best to even take into account a full Elusive construct is should you get the Elusive Targets Global, and even then you definately’d higher be sure that it’s value it. I as soon as went up in opposition to a full invisible military. For Three seconds they whaled on my Knight military, with little success. Then they reappeared and I decimated them. I simply don’t see Elusive as a core alliance.
Savage alliance
2 Savages: Allies acquire +10% Attack Damage. | |||||||
4 Savages: Allies acquire +25% Attack Damage. | |||||||
6 Savages: Allies acquire +45% Attack Damage. | |||||||
Tooth and Claw (Global Item): Savage items apply a stackable 10 injury/s bleed on assault. |
Savage is correct on the cusp of being a worthy core alliance to create a construct round. My major criticism is that it requires somewhat an excessive amount of to correctly convey on-line, and also you don’t fairly get what you want out of it on the finish. For an incidental supplementary, what’s to not like? Extra assault injury! Whoopee! But should you’re utilizing six hero slots and one or two merchandise slots to make it totally viable, I simply assume there are higher choices on the market. That being stated, there are some fairly highly effective summon-heavy builds you may make by combining Savage with Druid.
Blood-Bound alliance
2 Blood-Bound: When a Blood-Bound unit dies, all different Blood-Bound items deal +100% Attack Damage for the remainder of the battle. | |||
Big-Time Contract (Support Item): Equipped unit is Blood-Bound along with its different sorts. |
There’s actually not a lot you are able to do to make Blood-Bound viable, whilst a supplementary alliance. Warlock is respectable, and Ogre Magi is beefy sufficient to be helpful on the entrance traces, however even should you put a Big-Time Contract in your best-DPS hero, I nonetheless assume you would use that merchandise slot for different issues.
Deadeye alliance
2 Deadeye: All Deadeye items focus their assaults on the lowest-health enemy. |
I’m not a giant fan of Sniper or Gyrocopter to be sincere, I feel there are significantly better choices in each Tier Three and Tier 5. And that clearly sours my opinion of the Deadeye alliance considerably. Focusing your assaults on the lowest-health enemy might be helpful in sure conditions, notably late-game when the opponent has introduced in a low-level Enigma or Kunkka to assist flip the tide. But it’s so area of interest and it comes on-line so late and it requires such bleh heroes that I by no means hassle with it.
Inventor alliance
2 Inventors: All Inventors acquire +15 HP Regeneration. | ||||||
4 Inventors: All Inventors acquire +40 HP Regeneration. | ||||||
Unstable Reactor (Global Item): Allied Inventors explode on demise dealing 20% of their Max Health to all enemies 1 cell away. |
The brutal reality is that I don’t consider Inventor as an alliance in itself. It’s merely a perk of increase the Scrappy alliance. The Global Item is among the naffest methods to make use of up an merchandise slot, and I simply don’t see the price of choosing a number of of those heroes should you’re not going to go all the way in which with Tier-2 Scrappy, irrespective of how beautiful +40 HP Regen is likely to be.
Shaman alliance
3 Shamans: Enemies affected by Hexes, Silences or Stuns will generate -200% mana. | ||||
Shaman Pluck (Global Item): Units attacking a Shaman have a 17% probability of being was a rooster. |
I’ve barely ever seen a Shaman alliance in impact, and it’s straightforward to see why. You want all three accessible heroes (Shadow Shaman, Arc Warden, and Disruptor), and whereas none of them are dangerous – Arc Warden is positively implausible offered he stays alive – they don’t precisely gel effectively. It’s a tough promote to go even to three Shamans if you’ve obtained 22 different (arguably higher) alliances to construct from. If you don’t have a strong route and also you pull Shaman Pluck out of the ether then possibly you would go for it, however more often than not I’d take into account it a waste of time and sources.
Dota Underlords technique information web page hyperlinks
And that’s just about all we’ve to supply on Dota Underlords alliances – at the very least for this information. Check out all our different Dota Underlords information pages slightly below for extra centered and in-depth overviews on varied completely different features of this addictive autobattler.
- Dota Underlords strategy guide – an summary of methods to play Dota Underlords, with sensible suggestions and techniques for successful matches
- Dota Underlords heroes – stats on each hero, and an perception into the best-performing heroes proper now in Underlords
- Dota Underlords items – equip your heroes with one of the best gear utilizing our in-depth objects information
- Dota Underlords gold – learn to create a colossal economic system with these gold-focused suggestions and tips
- Dota Underlords Battle Pass – information on all upcoming options and updates to Dota Underlords, together with the brand new Battle Pass