Paramo further explained that Avowed is designed to be a cross between a fully open sandbox and “something that’s more curated,” a balancing act between the thrill of discoverability and intentionality in world design. Fallout: New Vegas, Obsidian’s acclaimed 2010 RPG, does something similar, but perhaps with a more traditional open-world framework.
“There are creatures you might stumble upon in Avowed that you’re maybe not ready for, but perhaps you’ve found an ability that helps you manipulate that creature, and then you get an item,” Paramo said. “You’ve found something purely through exploration that you can use in other types of encounters. I think New Vegas is also full of those moments where we don’t want to handhold the player, but still, if players have the skills, they can still defeat these moments.”
Obsidian was also kind enough to chat with GamesRadar+, and we were told Avowed takes Skyrim’s approach to combat and evolves it, allowing players to “build the character they want to play who fights the way they want to fight.”
Here’s why Avowed’s commitment to ubiquitous player choice could make it 2024’s standout RPG.
Source: gamesradar.com