Cities: Skylines 2 releases today, and it’s no secret that the game is arriving with some serious performance limitations. The devs at Colossal Order are dealing with enhancements, yet you must maintain your assumptions in check – it appears the devs are concentrated on a stable 30 FPS target as opposed to maximizing the game for greater structure prices.
“It is worth mentioning for a game like this, the performance target is to run at a steady 30 FPS minimum (not 60 or more),” as the workshop’s principal technological police officer – that passes ‘damsku’ – discussed in a current Reddit AMA.
“The target is 30 FPS because of the nature of the game,” damsku stated in a follow-up message. “(Arguably) there are no real benefits in a city builder to aim for higher FPS (unlike a multiplayer shooter), as a growing city will inevitably become CPU bound. What matters more with this type of game is to avoid stutters, and have responsive UI. For that reason, our simulation is also built around an expected update rate given 30 FPS.”
In our Cities: Skylines 2 review, I offered the game 2 celebrities out of 5 mostly as a result of its efficiency restrictions. By the moment my city went across around 50,000 individuals, I would certainly’ve offered anything for a stable 30 FPS – sadly, while my equipment can getting to that structure price most of the time, those “stutters” damsku stated were downright outright on my arrangement.
But that is just one of the initial factors of order for the devs in post-launch spots. damsku said that of the concerns for the group is “removing stutters, generally caused by some synchronization condition in the simulation and can greatly vary from one CPU to another, as well as how your city is built,” along with even more well balanced GPU efficiency and basic CPU optimization. Unfortunately, you will not see these enhancements in the variation of Cities: Skylines 2 that’ll be offered today.
Even with the 30 FPS target, nonetheless, the devs aren’t restricting themselves. “It does not hurt to get 60 FPS as it can contribute to better visuals in relation to temporal effects,” damsku confesses. “So while our target is 30 FPS, we don’t intend on limiting or stopping the optimization work just because we reach it on recommended hardware. We just don’t believe there would be a long-term benefit in setting the target to 60 FPS, especially because we face rendering challenges both from close up and far distances.”
If you’re awaiting the spots prior to diving right into Cities: Skylines 2, take a look at our overview to the most effective city-building games to play in the meanwhile.
Source: gamesradar.com