Destiny 2 PvE is trying higher and higher.
Bungie is altering up the method for Destiny 2 with tens of hours of PvE content however Strikes haven’t been left by the wayside.
They weren’t precisely thrilling within the first sport, however in an interview with GamesRadar+, Bungie’s Justin Truman described how adjustments are afoot for the sequel.
“I think that when we build the strikes what we’re really trying to do is tell a self-contained story about an interesting character, usually an interesting villain, and build a really awesome combat experience that’s infinitely repayable,” he stated.
“We focus extra on spectacle and storytelling within the marketing campaign, whereas within the Strike we concentrate on what’s the finest fight set-pieces that we will construct that you just’re going to wish to play 20, 30, 40 instances over the span of years.
“I feel like it’s allowed us to really double down on making sure that the strikes serve their purpose, the story serves its purpose, and exploration too.”
That sounds much more interesting than Strikes whose tales had been tacked on to the marketing campaign.
Destiny 2 is sounding extra promising by the minute, and we don’t have too lengthy to attend to get caught in, with the console launch on September 6, adopted by the PC launch on October 24.