Destiny 2’s status raid lairs might be spaced out to provide gamers a good race to finish them.
Destiny 2 gamers don’t have for much longer to attend earlier than the Eater of Worlds and Spire of Stars status raid lairs arrive. These excessive problem missions is likely to be probably the most tough challenges the game gives, but strike groups might be racing to complete them earlier than anybody else.
For that cause, Bungie is tweaking the discharge schedule to provide gamers a good shake with every lair. Instead of launching on the identical day, Eater of Worlds will arrive July 17, whereas Spire of Stars lands on July 18.
“Based on player feedback—and to ensure each World’s First race has a clean start—we’re changing the release times of each activity,” Destiny 2 senior designer Joe Blackburn wrote in a blog post (thanks Polygon. “Eater of Worlds will receive a one-hour delay to ensure players have ample time to download and install Destiny 2 Update 1.2.3 once it becomes available. Spire of Stars has been delayed 24 hours to offset the activity releases.”
- Eater of Worlds Prestige, 11 a.m. PDT on July 17
- Spire of Stars Prestige, 10 a.m. PDT on July 18
“I want to quickly reinforce that the Prestige raid lairs are much more about week-to-week variety and less about a singular pinnacle challenge,” Blackburn continues, “but we are still excited to have the chance to watch the best of the best in the community sprint to the finish on both of these activities.”
Prestige raid lairs will problem gamers to beat the map with particular weapon loadout and modifier combos. While Blackburn refused to share these particulars for Week 1, he did share a couple of clues.
The modifier might be a brand-new possibility known as “Arsenal”. As for weapons, Blackburn cryptically stated “I’ve been looking out from my Time-Worn Spire and I feel an Autumn Wind blowing.” Time-Worn Spire and Autumn Wind are each kinectic pulse rifles.
Good luck with the status raid lairs!