After 9 years of bafflingly irregular symbols messing up the best-laid style strategies, Bungie is attempting to make Destiny 2’s shaders a little bit extra constant beginning with The Final Shape expansion due next year.
That’s according to game supervisor Joe Blackburn, that provided a silently huge news in a current video clip from veteran Destiny material developer Datto. For the Destiny 2 fashionistas around, this small expose was a megaton intro.
“I don’t know if we’re gonna ever talk about this again,” Blackburn starts, noticeably informing the well-known style lovers on the team phone call. “This is a very small reveal, and I have nothing to talk about, but we have redone how the icons look in The Final Shape. There’s like a whole other section of every shader icon to better describe the areas that are shaded.
“All of the shades are stood for in the brand-new symbols and they’re arranged a little bit in a different way. I still assume you need to understand just how shield functions, or truly consider it and go ‘I obtain it,’ yet the even more famous locations get the extra features of the shader, and all the little covert shades are stood for on the shader symbol.”
Amusingly enough, this comment was the result of a 55-minute game show-style video dedicated to poring over Destiny 2’s collection of shaders – thought up, as Datto puts it, “due to the fact that I remain in a determined requirement of material.” It’s a fun watch, and well worth it for this news alone.
Blackburn’s comments will come as a godsend to habitual outfit-swappers. As any Destiny 2 fashionista can tell you, the color-coded icons for a disturbing number of shaders don’t make a lick of sense. Random new colors and inexplicably missing colors can ruin what looks like the perfect shader and outfit combo, to say nothing of different armor layers shading inconsistently. Monochromatic shaders will infamously throw in random highlights, and I’ve even had shrieking reds and *shudders* greens jumpscare me while trying otherwise demure shaders.
It’s been this way for nine years, and Destiny 2 arguably made it worse by broadening the variety of shaders without really improving the UI’s visual language. Hell, we just got a way to favorite shaders. But this chaos may finally come to an end in The Final Shape. I’ll tell you right now that if the Witness has shaders that actually look like the game says they do, some of my clanmates would switch sides in a heartbeat.
This tiny bombshell aside, the best bit of the video is when Destiny 2’s original, one-time consumable shaders are brought up around 22:40. Who remembers those dark days? Not Blackburn, who says he’s forcibly “cleaned that far from my memory.”
Bungie attempted to quit them, yet Destiny 2 players have revived one of the best DPS glitches in MMO history: the double-slug employer thaw.
Source: gamesradar.com