Telltale games is in talks to make sure The Final Season of The Walking Dead can be accomplished.
Last Friday Telltale confirmed it had sacked 225 members of staff, blaming poor gross sales for the collapse of the studio. Now, prioritising the completion of the game over the welfare of a whole bunch of employees who have been reportedly let go with out severance has raised additional questions concerning the working of the studio.
“Multiple potential partners have stepped forward to express interest in helping to see The Final Season through to completion,” stated TellTale in a press release.
“While we can’t make any promises today, we are actively working towards a solution that will allow episodes 3 and 4 to be completed and released in some form. In the meantime, episode 2 will release tomorrow across all platforms as planned. We hope to have answers for your other questions soon.”
While followers can be happy they’ll discover out the destiny of Clementine and different beloved characters, many within the trade see TellTale as prioritising the gamers over employees welfare.
Quite merely, builders and their well-being ought to come earlier than the game they’re making.
Save the folks then the game, not the opposite method round https://t.co/vsM6my5iL2
— Rami Ismail (@tha_rami) September 25, 2018
This poor therapy of TellTale’s employees is just a mirrored image of the broader drawback, in accordance with some builders, the place gamers calls for come at any price and trade leaders are too fast to collapse to reactionary mobs.
What a goddamn tough couple of months…! Layoffs, no severance, firms wanting to complete a game earlier than paying their laid off employees, folks being fired over indignant hate mobs demanding their heads. Like, fuck me, I’m so bored with this theme over and over.
— Jennifer Scheurle (@Gaohmee) September 25, 2018
Let me inform you this: Demanding extra from the folks we create for, from the communities we work for and with is an act of care and love.
Here’s why: I spoke to a pricey good friend of mine the opposite day who works far-off from games in training.
— Jennifer Scheurle (@Gaohmee) September 25, 2018
And I believed that line of considering was good and fantastic as a result of all the things I’ve ever felt about giant firms caving in the direction of hate mobs and their calls for was that it’s one factor aside from merciless: It is patronizing.
— Jennifer Scheurle (@Gaohmee) September 25, 2018
Having a transparent path, setting boundaries, clear communication, telling our communities what we count on of them and our therapy of us and the way we are going to reciprocate good relationships with them – THAT is an act of affection and care!
— Jennifer Scheurle (@Gaohmee) September 25, 2018
This trade is bursting with unimaginable inventive expertise – and it lacks management at each nook. It hurts my coronary heart and everyone deserves so a lot better. The folks laid off, the folks fired, the marginalised teams and sure, gamers additionally.
— Jennifer Scheurle (@Gaohmee) September 25, 2018
Developers are usually not insignificant drones churning out content material, and shouldn’t be handled as such.
Game devs are usually not interchangeable cogs in a merchandising machine that magically dispenses your favourite content material
— Jane Ng (@thatJaneNg) September 25, 2018
The Walking Dead The Final Season Episode 2 is launched immediately – however at what price?
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