Dawn of War three has obtained a giant replace that introduced main stability modifications, and added the long-awaited mod instruments.
The patch is dwell now, and the spotlight must be the addition of mod instruments. Not solely that, the sport now helps Steam Workshop for content material created by the brand new instruments, to make sharing it on-line simpler.
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The different huge change was added to the marketing campaign, which now helps auto saving. There’s additionally a bunch of multiplayer stability modifications for all three courses.
See the overall fixes under, and head over to the blog for the remaining. Let’s hope the addition of mod instruments will end in some type of Last Stand within the sport, something that’s sorely missed.
General
- Vehicle well being upgrades will now apply to player-made constructions
- Buildable turrets for all factions have had their Power value decreased from 60 to 50
- Diomedes, Terminators, Mad Dread, and Wraithblades not achieve Fury whereas attacking impartial objects
- The slowing impact from Devastators, upgraded Lootas, Terminators, and Dark Reapers are actually classed as a brand new standing impact: suppression
- Suppression doesn’t stack with different sources of suppression, however the highest worth of suppression will override the opposite sources
Economy
- Power Generator preliminary Requisition value elevated from 80 to 100
- Power Generator scaling Requisition value elevated from 16 to 50
- Power charge per generator decreased from 25 to 20
- Power reward from killing enemy Shield Generators decreased from 100 Power to 50 Power
Escalation phases
- Phase 2: Power generator bonus elevated from 50% to 87.5%
- Phase three: Power generator bonus elevated from 50% to 62.5%
- Phase four: Power generator bonus elevated from 25% to 30%
Multiplayer bug fixes
- Fixed situations the place splashing water from tremendous models might be seen by means of the fog of conflict on Mortis Vale
- Multiplayer AI now builds much less addons and Listening Posts and is much less prone to construct addons when proudly owning a smaller military than their opponent
- Space Marine Standards captured after the therapeutic begins will not proceed to heal
Campaign bug fixes
- Fixed a problem that occurred when loading a Mission 9 save file created on a earlier sport model, which might trigger the Destroy Scrap goal to interrupt
Units and talents
- Fixed a bug the place Assault Marines misplaced the flexibility to melee after being caught by Autarch Kyre’s Skyleap and Eldritch Winds throughout a Jump
- Fixed a bug the place the Imperial Knight Paladin’s Armour Piercing Shot would destroy Fire Prisms in a single hit
- Fixed a bug the place the Fire Prism wouldn’t injury constructions or models with attack-ground
- Keep Trukk’n: Fixed a bug the place this capability was working inconsistently, sometimes failing to taunt models
UI
- When hovering over geared up doctrines, the outline video now seems within the bottom-right nook of the display
- Fixed some situations the place tooltips on some paints appeared as invalid
- Fixed a bug the place viewing doctrine movies brought about an FPS drop every time this motion was repeated, which might persist till restarting the sport
- Fixed the show of the Manufactorum minimap icon within the match historical past display
- Fixed a bug the place switching between a customized pores and skin and a mastery pores and skin prevented the re-selection of the customized pores and skin
- Fixed a show concern that occurred when taking part in in French the place some tutorial textual content was overlapping
Art
- Fixed a problem with the Wraithlord’s Glaive Charge the place the art work wouldn’t show correctly
- Fixed a problem the place the Roks capability was pixelated in locations
Source