
The studio apologised to anyone who couldn’t access the game while it was unavailable and explained how the takedown damaged the small team’s launch momentum and earnings. “We lost out on much-needed momentum and revenue right after the release of our game, and we’re uncertain whether we can recover financially given our already thin margins,” Beeswax says.
Beeswax says it remains committed to supporting No Players Online after launch, but Pype warns the studio’s future is now uncertain. He notes that any renewed visibility for the title would be vital to the team’s survival.
This commercial release expands on a prior freeware experiment of the same name: you explore a once-bustling first-person shooter that has become cavernous and empty, gradually uncovering a hidden mystery woven into the game’s world. It’s peculiar, slightly avant-garde, and ambitiously nostalgic — and if that description appeals, No Players Online is available on Steam.
Valve’s “final decision” is that surreal horror game Horses will not be sold on Steam, despite the acclaimed studio behind it “likely closing” after sinking 2 years and $100,000 into it.
Source: gamesradar.com


